It's amazing to me that i don't see posts on what i feel is the real issue with the game at the moment. I and other feel the mobs in the game are to difficult. They're all designed to challenge parties. Example. My girl friend needs her testimony for RDM to challenge Maat. Okay. She heads to the easiest mob that drops the item. A Hover Tank drops this and their level is 64-68. Okay.She has capped skills for level 70. Shouldn't be to tough. WRONG! This mob double attacks and has base attack that's to fast to cast most spells EVEN when slowed and paralyzed. She wins a few fights barley alive from the decent challenge just for the Papyrus to not drop at all. This is ridiculous completely. Same goes for these Limit breaks. Without help there isn't a single level 50 who can take on a Lich for a item that barley drops. For new players. This is a TERRIBLE obstacle to have to over come. You can argue with me and tell me to ask for help. Maybe find a linkshell. Let me stop you all there with this. WE DID. No one wanted to help her and no one cared to give a shell. WAIT WAIT one person did, but nobody cared to help with her request. These mobs need to be adjusted accordingly to how the game so nowadays. Mobs attacks need decreased,attack speed decreased, and health cut in half so one fight doesn't drag on for 5 minutes a piece. Thoughts anyone?