Quote Originally Posted by SpankWustler View Post
The highest viable Curing Waltz is Curing Waltz III, which has a ten second recast time. A two second reduction on a ten second recast is substantial. Recasts are a much larger limiter on Waltzes than TP cost, so the reduction is also important.
Exactely!
And it also works on stuff with much larger recasts like Healing Waltz or, for DNC main, Divine Waltz II and Curing Waltz IV and V (altough you shouldn't really use those 2 often).

Getting the +2CHR/+3%Fastcast is another possibility I considered, but for the moment I ruled it out simply because with the current state of the game mechanics, CHR and VIT have a very minimal impact on Waltzes, much less than VIT/MND/Healingskill have on Cure potency. So +2 CHR would change literally nothing on the final output of my Waltzes, so yeah... not really worth. I'd much rather get something I can use in specific situation on my PUP or my BST.
Pet: Damage taken -10% sounds a good option indeed, since I can get 5% on spurrer beret (need to go camp that guy! Is the drop rate that low? Don't really feel like camping NMs for weeks like I used to in the old days...)