Exactely!
And it also works on stuff with much larger recasts like Healing Waltz or, for DNC main, Divine Waltz II and Curing Waltz IV and V (altough you shouldn't really use those 2 often).
Getting the +2CHR/+3%Fastcast is another possibility I considered, but for the moment I ruled it out simply because with the current state of the game mechanics, CHR and VIT have a very minimal impact on Waltzes, much less than VIT/MND/Healingskill have on Cure potency. So +2 CHR would change literally nothing on the final output of my Waltzes, so yeah... not really worth. I'd much rather get something I can use in specific situation on my PUP or my BST.
Pet: Damage taken -10% sounds a good option indeed, since I can get 5% on spurrer beret (need to go camp that guy! Is the drop rate that low? Don't really feel like camping NMs for weeks like I used to in the old days...)


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