
Originally Posted by
Yinnyth
First sample of 10 tests, all done in E.ronfaure on the level 0 bunnies right outside the gate. Recorded all 10 samples on Fraps, then went back over the video with VDub to find the exact frame when ramuh's staff went fully forward in the animation (my start time) and the exact frame where the bunny started turning (my end time). Technique was summon ramuh, immediately use shock squall, immediately dismiss ramuh before he could kill the bunny. Times I list are given in minute : second, and the seconds are accurate up to 3 decimal places, though keep in mind this was recorded at 30 fps, so it's technically only accurate up to 1/30th of a second.
0:14.933 >> 0:28.400 (13.467 seconds)
1:21.800 >> 1:45.167 (23.367 seconds)
2:25.700 >> 2:37.233 (11.533 seconds)
3:31.500 >> 3:43.633 (12.133 seconds)
4:35.233 >> 4:45.867 (10.634 seconds)
5:39.633 >> 5:54.733 (15.100 seconds)
6:46.867 >> 7:10.600 (23.733 seconds)
7:53.533 >> 8:04.033 (10.500 seconds)
8:58.433 >> 9:15.200 (16.767 seconds)
10:13.967 >> 10:35.567 (21.600 seconds)
None of these times are consistant with one another. Shock squall does not have a set duration.
The highest time I saw was 23.733 seconds, and out of 10 tries, there were only 3 times within 2.5 seconds of that duration. 3 lasted ~15 seconds, and 4 lasted ~10 seconds. A level 0 rabbit should have only a 5% resist rate against a level 99 player casting a status effect on it. That means if shock squall has a set duration, out of 10 samples, on average 9.5 of them should be at maximum duration. So shock squall does not have a set duration.
Summary: SHOCK SQUALL DOES NOT HAVE A SET DURATION
This is also very easy to test in a different way: go to a starter zone, pull a bunch of level 0 enemies (let's say 10 of them), use shock squall on all of them, then run back about 10 yalms and watch them. Stun will wear off one by one.