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  1. #331
    Player Yinnyth's Avatar
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    Yinnyth
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    Fenrir
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    BRD Lv 99
    First sample of 10 tests, all done in E.ronfaure on the level 0 bunnies right outside the gate. Recorded all 10 samples on Fraps, then went back over the video with VDub to find the exact frame when ramuh's staff went fully forward in the animation (my start time) and the exact frame where the bunny started turning (my end time). Technique was summon ramuh, immediately use shock squall, immediately dismiss ramuh before he could kill the bunny. Times I list are given in minute : second, and the seconds are accurate up to 3 decimal places, though keep in mind this was recorded at 30 fps, so it's technically only accurate up to 1/30th of a second.

    0:14.933 >> 0:28.400 (13.467 seconds)
    1:21.800 >> 1:45.167 (23.367 seconds)
    2:25.700 >> 2:37.233 (11.533 seconds)
    3:31.500 >> 3:43.633 (12.133 seconds)
    4:35.233 >> 4:45.867 (10.634 seconds)
    5:39.633 >> 5:54.733 (15.100 seconds)
    6:46.867 >> 7:10.600 (23.733 seconds)
    7:53.533 >> 8:04.033 (10.500 seconds)
    8:58.433 >> 9:15.200 (16.767 seconds)
    10:13.967 >> 10:35.567 (21.600 seconds)

    None of these times are consistant with one another. Shock squall does not have a set duration.

    The highest time I saw was 23.733 seconds, and out of 10 tries, there were only 3 times within 2.5 seconds of that duration. 3 lasted ~15 seconds, and 4 lasted ~10 seconds. A level 0 rabbit should have only a 5% resist rate against a level 99 player casting a status effect on it. That means if shock squall has a set duration, out of 10 samples, on average 9.5 of them should be at maximum duration. So shock squall does not have a set duration.

    Summary: SHOCK SQUALL DOES NOT HAVE A SET DURATION

    This is also very easy to test in a different way: go to a starter zone, pull a bunch of level 0 enemies (let's say 10 of them), use shock squall on all of them, then run back about 10 yalms and watch them. Stun will wear off one by one.
    (5)
    Last edited by Yinnyth; 05-10-2012 at 02:48 AM.

  2. #332
    Player MarkovChain's Avatar
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    Quetzalcoatl
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    MNK Lv 99
    Your 5% resist means nothing as SS it's not magic it a JA from an avatar, there is no reason for it not resist 95% of the time. For instance meva down from death blossom doesn't follow magic accuracy rules. There is a fixed chance for max duration then there are tiered duration coming drom resist. Your ridiculous amount of testing seems to show a max duration of around 22sec then 3/4 of this duration then 1/2 of this duration and it likely that you will see 1/4 of this duration too. Due to lag from the internet or computer as well as chatlog response time you can't get the exact duration (you also don't get the 'no longer stun message which means mob's delay may or may not be added into the duration and the exactness of the duration is unkonw up to a few seconds...).

    quick test
    20,13,20,11,18,18,11,11,21,10,7,16,19,11

    20,18,18,21,19 are the same duration (~19 sec)
    13,11,11,11,10,11 are the same duration (~11 sec)

    7 would a quarter duration "resist" (+mobs delay?)
    16 would be either a full duration or a half duration with delay added or possibly a quarter resist ?

    You can increase the sample as much as you wish you will not see random values they will all be roughly those above.
    (0)

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  3. #333
    Player Yinnyth's Avatar
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    Yinnyth
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    Fenrir
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    BRD Lv 99
    1. Since when do mobs 3/4 resist?
    2. Since when does 7 count as one half of 16 or one quarter of 19?

    You said it has a set duration. So what's its set duration?
    (2)

  4. #334
    Player Zirael's Avatar
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    Mar 2011
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    Character
    Zirael
    World
    Ragnarok
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    THF Lv 99
    Quote Originally Posted by Yinnyth View Post
    First sample of 10 tests, all done in E.ronfaure on the level 0 bunnies right outside the gate. Recorded all 10 samples on Fraps, then went back over the video with VDub to find the exact frame when ramuh's staff went fully forward in the animation (my start time) and the exact frame where the bunny started turning (my end time). Technique was summon ramuh, immediately use shock squall, immediately dismiss ramuh before he could kill the bunny. Times I list are given in minute : second, and the seconds are accurate up to 3 decimal places, though keep in mind this was recorded at 30 fps, so it's technically only accurate up to 1/30th of a second.

    0:14.933 >> 0:28.400 (13.467 seconds)
    1:21.800 >> 1:45.167 (23.367 seconds)
    2:25.700 >> 2:37.233 (11.533 seconds)
    3:31.500 >> 3:43.633 (12.133 seconds)
    4:35.233 >> 4:45.867 (10.634 seconds)
    5:39.633 >> 5:54.733 (15.100 seconds)
    6:46.867 >> 7:10.600 (23.733 seconds)
    7:53.533 >> 8:04.033 (10.500 seconds)
    8:58.433 >> 9:15.200 (16.767 seconds)
    10:13.967 >> 10:35.567 (21.600 seconds)

    None of these times are consistant with one another. Shock squall does not have a set duration.

    The highest time I saw was 23.733 seconds, and out of 10 tries, there were only 3 times within 2.5 seconds of that duration. 3 lasted ~15 seconds, and 4 lasted ~10 seconds. A level 0 rabbit should have only a 5% resist rate against a level 99 player casting a status effect on it. That means if shock squall has a set duration, out of 10 samples, on average 9.5 of them should be at maximum duration. So shock squall does not have a set duration.

    Summary: SHOCK SQUALL DOES NOT HAVE A SET DURATION

    This is also very easy to test in a different way: go to a starter zone, pull a bunch of level 0 enemies (let's say 10 of them), use shock squall on all of them, then run back about 10 yalms and watch them. Stun will wear off one by one.
    Thanks for the testing, Yinnyth. Sample size might not be big, but it makes few things clear to me.
    I like numbered facts more than words.
    (3)
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  5. #335
    Player MarkovChain's Avatar
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    Quote Originally Posted by Yinnyth View Post
    1. Since when do mobs 3/4 resist?
    2. Since when does 7 count as one half of 16 or one quarter of 19?

    You said it has a set duration. So what's its set duration?
    Read ? your method doesn't show accuraretely the duration of stun because stun doesn't wear off in the chatlog therefore you only see it when mob starts attacking you again. A more clever method would be to examine the mob's appearance and stop the timer when it moves agains while engaged. mobs delay is 240 so 4 seconds so what you measure is the real duration plus mob's delayor a fraction of mob's delay. You explained us that SS duration is totally random I explained you that it is set with tiers duration because you always see about the same duration. If the "7s" and "16s" are not artefact from lag then we can guess schock squall takes full/ 3/4 /half/ 1/4 duration. With the above numbers you can very well have

    20s/15s/10s/5s and this would have to be checked against a video examining when stun wears off from looking at the mob's appearance.

    summary : you're wrong I'm right. I postulate that on weak mobs about 50% are half duration and 50% full duration while the rest is marginal.
    (0)

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  6. #336
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    lol you are a fool.
    (3)

  7. #337
    Player Yinnyth's Avatar
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    Yinnyth
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    Quote Originally Posted by MarkovChain View Post
    A more clever method would be to examine the mob's appearance and stop the timer when it moves agains while engaged.
    Yeah, umm... that's exactly what I did, actually. I didn't say I waited for it to attack me, I waited for it to TURN. After shock squall lands, I run 7' away from the bunny directly behind it. That way as soon as shock squall wears off, it has to turn around and run to me. And since I have the video, and I get to examine it frame by frame, and I get 30 frames per second, so my start time and my end time are both accurate to within 1/30th of a second.

    You have an egg timer which you can frantically push as soon as your eyes recognize an event, then your brain processes that event, then your brain tells your muscles to move in reaction, then your muscles move.

    Examining frame by frame gives consistant results. Even if I choose the wrong moment of Ramuh's animation to count as my "start" point, I'm using that same start point every time, so I'm consistantly off by the same amount. Relying on twitch reflex is inconsistant because the human body reacts differently based on mood, nutrition, mental distraction, as well as many other things, most of which I can't even begin to understand or explain.

    summary : you're wrong I'm right. I postulate that on weak mobs about 50% are half duration and 50% full duration while the rest is marginal.
    I postulate that about 50% plus about 50% is about 100%, and beyond 100%, there is no "rest".
    (6)
    Last edited by Yinnyth; 05-10-2012 at 09:12 AM.

  8. #338
    Player Rezeak's Avatar
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    Rezeak
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    Ragnarok
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    DRK Lv 99
    Quote Originally Posted by MarkovChain View Post
    There is a fixed chance for max duration then there are tiered duration coming from resist.
    Thing is it's not from resist which is what pple are try to hammer to you.

    Yea it could be 10/15/20 but it's random unless too weak mobs can have some kinda of uber magic eva

    either way you pretty much disproved yourself on the

    Quote Originally Posted by MarkovChain View Post
    yes 2 smn will stun lock adl.
    cause if you get 1 10/15 sec duration stun then timers will be messed up.
    (2)
    Main : 99 DRK
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    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #339
    Player MarkovChain's Avatar
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    Hey idiot did you even fight adl ? If you ever count on recast timer to kill ADL you lose even before beginning. Two SMN lock it np after the first split which is what I said so give us us a break with your butthurt posts. If you ever take 45 sec to kill the next 2 clones you should consider leveling MNK instead of lolDRK?
    (0)

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  10. #340
    Player Yinnyth's Avatar
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    Yinnyth
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    Fenrir
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    Quote Originally Posted by MarkovChain View Post
    If the "7s" and "16s" are not artefact from lag then we can guess schock squall takes full/ 3/4 /half/ 1/4 duration.
    No, we can't guess that. Because as someone already said earlier in this thread:
    Quote Originally Posted by MarkovChain View Post
    Shock squall has a fixed duration, tiered to full/half/quarter etc because this is FFXI, you don't have to prove it.
    Here's the problem: it doesn't matter what you think, you ALWAYS think that you're right. You NEVER doubt yourself. Your brain will probably find some way to convince you that both statements you made are true, even though they contradict one another. Because in your mind, you are infallible. When someone says you're wrong, THEY'RE WRONG, DAMNED TROLLS!!lol. Then later on when you change your position, NO YOU WEREN'T RIGHT ABOUT ME BEING WRONG!LOL

    So I ask you this: what are the possible durations for shock squall? Are you CERTAIN now that it's 20s, 15s, 10s, or 5s duration, and those are the ONLY possible durations?
    (3)

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