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  1. #1
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Yinnyth View Post
    I did over 30 samples and showed you 3. Why? Because going through the chat log and manually writing down the timestamps is a pain, and 3 was plenty to get the point across.

    How would you measure stun duration when you can't get the chat log to tell you when stun wears off? Do you have some method which is not laughable?
    Use your brain dude. The best think I can think of is eggtimer, you need to start when the animation of stun appears on the mob and stop when it wakes up. If you do this you will quickly realize that the maximum duration is always the same and there is no inbetween beside partial resist, it's not like paralyze or gravity.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  2. #2
    Player Yinnyth's Avatar
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    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by MarkovChain View Post
    Use your brain dude. The best think I can think of is eggtimer, you need to start when the animation of stun appears on the mob and stop when it wakes up.
    So wait... leaving the start time of the timer open to human error, AND the end time open to human error is the best you can think of? Operating an egg timer with one hand while operating a character with another? Yet my method which only left the end time open to human error is "laughable"? Tell you what: I'll fraps 30 samples when I get back from work and count the times of each from the movie so we don't have to deal with mistakes when I start/end the timer too early or late.
    (2)

  3. #3
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    You don't need a large sample size to debunk a "fixed" claim you tool.
    (8)

  4. #4
    Player Dart's Avatar
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    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    why are you guys still talking with this idiot? Even God can't fix stupid so why are you all trying. He'll never admit to anything, even with proof sitting in front of him. Let it go
    (5)

  5. #5
    Player
    Join Date
    May 2011
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    462
    Quote Originally Posted by Dart View Post
    why are you guys still talking with this idiot? Even God can't fix stupid so why are you all trying. He'll never admit to anything, even with proof sitting in front of him. Let it go
    I find his idiocy remotely amusing
    (1)

  6. #6
    Player Ryanx's Avatar
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    Mar 2011
    Location
    Canada
    Posts
    117
    Character
    Ryanx
    World
    Asura
    Main Class
    DRK Lv 99
    what you do is walk in there with 10 war and 2 smn + full party of mages both smn use alex and the 10 wars zerg him down till split then cleave them
    (1)

  7. #7
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    only noobs would cleave it lol.
    (0)

    Ultimate DPS simulator
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  8. #8
    Player Jhes's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2
    Character
    Umya
    World
    Ragnarok
    Main Class
    WHM Lv 99
    Just a note, Alex doesn't make you invinciable.. you still take damage, albeit very little... and that whole "Death" thing still goes thru PD.. and i've seen it proc a lot when our DD get careless and stack on top of each other (usually sams who want to get thier Overwhelm effect in.)

    Not sure where you're getting the "33%" thing either, i mean yeah, ADL can split up to 5 of himself, but its based on HP % at time of split, if you actually slow down before he hits 50% and let him split, you get 2 copies at most.
    (0)

  9. #9
    Player Yinnyth's Avatar
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    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Jhes View Post
    Just a note, Alex doesn't make you invinciable.. you still take damage, albeit very little... and that whole "Death" thing still goes thru PD.. and i've seen it proc a lot when our DD get careless and stack on top of each other (usually sams who want to get thier Overwhelm effect in.)

    Not sure where you're getting the "33%" thing either, i mean yeah, ADL can split up to 5 of himself, but its based on HP % at time of split, if you actually slow down before he hits 50% and let him split, you get 2 copies at most.
    I don't mean to sound rude, but you seem to be a tiny bit misinformed. First of all, you're correct about PD not blocking 100% of damage as well as it not blocking death. As far as ADL is concerned though, it also doesn't block the dispel effect of oblivion smash.

    Mostly, I'm just saying I believe you're incorrect about him being able to split into 5 forms. The number of forms he splits into seems to be based on the current HP of the "real" ADL. The closest estimations I can get on his split behaviors currently are: ~70% HP, capable of splitting into 2; under 40% HP, will split into 3; under 20% HP, will split into 4. We've had him split on us at 1% HP at least 3 times (dynamic implosion pwnt), and he only splits into 4.
    (0)

  10. #10
    Player Yinnyth's Avatar
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    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    First sample of 10 tests, all done in E.ronfaure on the level 0 bunnies right outside the gate. Recorded all 10 samples on Fraps, then went back over the video with VDub to find the exact frame when ramuh's staff went fully forward in the animation (my start time) and the exact frame where the bunny started turning (my end time). Technique was summon ramuh, immediately use shock squall, immediately dismiss ramuh before he could kill the bunny. Times I list are given in minute : second, and the seconds are accurate up to 3 decimal places, though keep in mind this was recorded at 30 fps, so it's technically only accurate up to 1/30th of a second.

    0:14.933 >> 0:28.400 (13.467 seconds)
    1:21.800 >> 1:45.167 (23.367 seconds)
    2:25.700 >> 2:37.233 (11.533 seconds)
    3:31.500 >> 3:43.633 (12.133 seconds)
    4:35.233 >> 4:45.867 (10.634 seconds)
    5:39.633 >> 5:54.733 (15.100 seconds)
    6:46.867 >> 7:10.600 (23.733 seconds)
    7:53.533 >> 8:04.033 (10.500 seconds)
    8:58.433 >> 9:15.200 (16.767 seconds)
    10:13.967 >> 10:35.567 (21.600 seconds)

    None of these times are consistant with one another. Shock squall does not have a set duration.

    The highest time I saw was 23.733 seconds, and out of 10 tries, there were only 3 times within 2.5 seconds of that duration. 3 lasted ~15 seconds, and 4 lasted ~10 seconds. A level 0 rabbit should have only a 5% resist rate against a level 99 player casting a status effect on it. That means if shock squall has a set duration, out of 10 samples, on average 9.5 of them should be at maximum duration. So shock squall does not have a set duration.

    Summary: SHOCK SQUALL DOES NOT HAVE A SET DURATION

    This is also very easy to test in a different way: go to a starter zone, pull a bunch of level 0 enemies (let's say 10 of them), use shock squall on all of them, then run back about 10 yalms and watch them. Stun will wear off one by one.
    (5)
    Last edited by Yinnyth; 05-10-2012 at 02:48 AM.

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