I fail to see what's wrong about a mage job giving support but apparently that's just me. Rdm still isn't going to be a main healer even with a 900 Single target cure. It isn't.
I fail to see what's wrong about a mage job giving support but apparently that's just me. Rdm still isn't going to be a main healer even with a 900 Single target cure. It isn't.
It's a problem when it comes at the expense of the job's versatility. Were the idea more like a RDM samba-esque effect where anyone hitting the same mob they are gets the 15% benefit, rock on, but as a standalone spell, eh... Keep in mind I'm speaking to try and offer incentives to that concept of versatility, not seesaw things one way just because we happen to have "mage" in our job name.
As a cure potency received spell, I also agree that isn't going to help Rdm, as Cid remarks it's just a bandaid that doesn't fix the core problem (with healing). In terms of enhancing, Rdm has highest base skill, but any mage can equal that with /Sch arts, and has enough gear to either match Rdm or get fairly high enough.
I'm with GG, I'd prefer a new method of debilitating the mob that isn't going to be resisted by anything since CoP. As for a DT esque spell, I'd only agree if it isn't applied to cap (call that broken if you wish, but not breaking the cap is one of the reasons I find M Torment's aftermath pretty lackluster). BTusk has issues with cast time set points and duration, not to mention not stacking with Phalanx.
They don't want to relive pink mage, they want you to relive pink mage. They will be happily sitting on their WAR / MNK / DRK / RNG / SAM / BLU / ect.. laughing the whole while. Some of these posters couldn't care less about RDM and just want to ensure it's not allowed to ever pick up a sword.
Bravery was in the .dats too but it was turned into Embrava.
Stop with your terrible aura effect ideas, you and Hyrist have been barking up that tree for 2 years now. What good is a samba effect to a RDM that wants to nuke? Its useless. It is meaningless. You state that people here want to staple RDM to the backline, yet your ideas would staple it to the front line.It's a problem when it comes at the expense of the job's versatility. Were the idea more like a RDM samba-esque effect where anyone hitting the same mob they are gets the 15% benefit, rock on, but as a standalone spell, eh... Keep in mind I'm speaking to try and offer incentives to that concept of versatility, not seesaw things one way just because we happen to have "mage" in our job name.
A single target spell castable from anywhere on the field of play keeps our versatility in tact. I can cast it while healing, I can cast it while nuking, I can cast it while meleeing. I don't have to stand next to the melee to give an aura, I don't have to strike the mob to give a samba.
You want versatility then you want a spell, otherwise you just staple yourself to the limitations of how that aura/samba effect is applied. Be it standing on the front line nuking (and eating AoE's you shouldn't have to), or meleeing (which screws people who like to nuke/heal.), or married to the WHM's hip giving of an aura buff to them.
Single target spell or gtfo.
There is no min only max. Or something like that.
Yeah, heaven forbid the melee game actually hold some kind of advantage and promote a synergy with weapon swapping locked out.
That, paired with the safety of distance, is your backline advantage, and it always has been. Risk deserves reward. Cope. I'm not going anywhere.
It does it is called damaging the mob. Unless you truly believe that you can out nuke your melee damage. We are old tricks you and I, so I say this to you because I know you have seen me say it it before.
If you want to melee, then melee. I do it all the time and have been doing it for 7 years. You know what I tell people who make a stink about it, Fuck off. My job has the ability to melee and today I feel like using it. Maybe tomorrow I might feel like sitting on the backline healing or nuking. Who knows.
The job doesn't need gimmicks, it doesn't need parlor tricks and it most certainly doesn't need an ability that ties it to one aspect of the game, just because you don't have enough back bone to tell people that you will be playing how you want to play.
There is no min only max. Or something like that.
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