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  1. #11
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'm not wild about it, but that's more of general fix. Problem is, let's say when they apply the adjustment and with our Healing Skill and MND, a 750 Cure IV is possible. Pair this with the above 15% and that cure becomes 862 HP. Even in Abyssea, that's way more than enough to get by on things you're not feeding copious amounts of TP to, and longevity gets even better if you're fighting something our enfeebles can stick on.

    The moment people realize RDM is "good enough" on its own to occupy main healer slot again, that's it. Doesn't matter if WHM does it better as we've been there before. Additionally, the idea loses its luster in harder content where maybe you're put in a tank party with a WHM, too. Curative overkill. If the subsequent proposition is to allow it be castable on the entire alliance or any player in general, enter yet another cycle short of multiple RDMs. Otherwise, yeah, enjoy healing the DD parties if temp items aren't an option and someone decides another DD would be more beneficial than another support.
    (3)
    Last edited by Seriha; 02-01-2012 at 12:47 AM.

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