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  1. #1
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    I like this idea but also agree with Seriha for not calling it Faith.

    For those who know, Faith/Magick and Bravery/Valor were staple buff spells in previous FF's augmenting Magical and Physical power respectively. They were so good that I could easily run a full party of RDM's in several FF games and succeed.

    I genuinely wouldn't mind RDM getting Faith and Bravery. Or the OP's idea.
    (2)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Tashan View Post
    I like this idea but also agree with Seriha for not calling it Faith.

    For those who know, Faith/Magick and Bravery/Valor were staple buff spells in previous FF's augmenting Magical and Physical power respectively. They were so good that I could easily run a full party of RDM's in several FF games and succeed.

    I genuinely wouldn't mind RDM getting Faith and Bravery. Or the OP's idea.
    Or both.

    A spell that increases "Cure" Effect received only exists on COR now, so why not also add it do RDM as well, at say 15%.

    Faith and Bravery should have been in RDM arsenal ages ago, it's the one job that the spells fit. The job that can go from one mode to another.
    (1)

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