RDM should be about adapting your role based on the situation. Best way to do this in the context of FFXI is self buffs that alter your stats and strengths, basically you can change your basic parameters to what you need them to be. SE making the Gain spells was a great idea, they should of just made Boost's and given them to WHM and RDM, but I'll take what I can get. Temper was a great idea, and I'm glad it's not a party targetable spell or it would of killed any future the job might of had. Part of me wants it to be a self cast aoe buff like Protectra, but then SE shouldn't of allowed it to scale the way it does, +20% DA is sweet. Now SE needs to create other buffs to go along with it, ways to enhance our attack / magic attack / cure potency and so forth.

Then fcking fix enfeebles and create a line of -Stat, similar to a reverse Gain/Boost line. Let us directly reduce a NMs stats. Taking off 25 VIT would be the equivalent of giving your entire alliance 25 STR.