Bolded stuff thanks for making my point. Why can't our spells naturally be better than those who have less skill. Why does it have to be enhanced via melee? Some things I don't want to melee on, some I do. I should have the ability to cast a more potent spell than a job with half of my skill level. Period.Sure. Now, let's say with the above, having 75 points of Enspell damage built up would boost Haste to 20% potency with a 6 minute duration. That'll roughly translate to 3 good hits from a RDM with capped skill, be it T1s or T2s. From a grossly simplistic level, you could just have Enspell damage build points like DNC steps regardless of damage done. Either way, if you want the RDM's spells to make the party even better, the RDM can't just be chillin' in the back rarely exposing themselves to risk. Even if their hit-for-hit damage never competes with a WAR, they'll still want to be as best as possible while offering their supportive benefits brought about their engagement.
as for the second link I didn't bother to read it the first time I am not going to bother reading it this time either. I wasn't replying to you in that thread. I replied to the dev, asking what balance they were talking about, how can it be for balance if WHM is already imbalanced by comparison.
You think it is reasonable that a BRD can cast haste as well as us with 0 native skill?, and supply its own unique buffs on top of that. What about a COR doing it? Its not just haste really since this is serveral levels old. But RDM allows for BRD's to have a very reliable MP pool, with +10 refresh (before gear) and Convert, with plenty of MP gear for converts.
How do you not see that as an issue? How do you not see a level 44 scroll spell that is on par with our 5/5 level 75 merit spell Blind II is an issue. (220K EXP = a level 44 AHable scroll??)
There should be some bonus to being proficient in spells and currently that is non existent for the most part.
So no I don't really care what you wrote there because when you have replied directly to me it has been constant melee this melee that, won't someone please think about the melee.
Attaching our buffs and debuffs to melee is not the answer, and you know it (if your post you claimed says what you claim). It makes no sense to tie something to melee, then in the next breath complain about being tied to the backline. Then claiming you are for versatility. A single target spell that can be cast on other players from anywhere on the playfield accomplishes both use and versatility. More so if that buff is stronger than the one the BRD/RDM is casting, the BRD/RDM who has no native enhancing skill.
To answer this more clearly, why should a RDM have to put themselves in needed risk?Either way, if you want the RDM's spells to make the party even better, the RDM can't just be chillin' in the back rarely exposing themselves to risk.
No and just what have you convinced SE of in your 4+ years of crying about melee, instead of just going out and doing it? I mean were still not a melee job are we, thats what you were just ranting about, I think our melee is pretty decent right now, composure was good, and so was the AF3+2, difference is I actually melee on my RDM when I feel like it.Whatever the idea I propose or support, you're most certainly not the one I'm trying to convince, though.