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  1. #31
    Player Mageoholic's Avatar
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    Sure. Now, let's say with the above, having 75 points of Enspell damage built up would boost Haste to 20% potency with a 6 minute duration. That'll roughly translate to 3 good hits from a RDM with capped skill, be it T1s or T2s. From a grossly simplistic level, you could just have Enspell damage build points like DNC steps regardless of damage done. Either way, if you want the RDM's spells to make the party even better, the RDM can't just be chillin' in the back rarely exposing themselves to risk. Even if their hit-for-hit damage never competes with a WAR, they'll still want to be as best as possible while offering their supportive benefits brought about their engagement.
    Bolded stuff thanks for making my point. Why can't our spells naturally be better than those who have less skill. Why does it have to be enhanced via melee? Some things I don't want to melee on, some I do. I should have the ability to cast a more potent spell than a job with half of my skill level. Period.

    as for the second link I didn't bother to read it the first time I am not going to bother reading it this time either. I wasn't replying to you in that thread. I replied to the dev, asking what balance they were talking about, how can it be for balance if WHM is already imbalanced by comparison.

    You think it is reasonable that a BRD can cast haste as well as us with 0 native skill?, and supply its own unique buffs on top of that. What about a COR doing it? Its not just haste really since this is serveral levels old. But RDM allows for BRD's to have a very reliable MP pool, with +10 refresh (before gear) and Convert, with plenty of MP gear for converts.

    How do you not see that as an issue? How do you not see a level 44 scroll spell that is on par with our 5/5 level 75 merit spell Blind II is an issue. (220K EXP = a level 44 AHable scroll??)

    There should be some bonus to being proficient in spells and currently that is non existent for the most part.

    So no I don't really care what you wrote there because when you have replied directly to me it has been constant melee this melee that, won't someone please think about the melee.

    Attaching our buffs and debuffs to melee is not the answer, and you know it (if your post you claimed says what you claim). It makes no sense to tie something to melee, then in the next breath complain about being tied to the backline. Then claiming you are for versatility. A single target spell that can be cast on other players from anywhere on the playfield accomplishes both use and versatility. More so if that buff is stronger than the one the BRD/RDM is casting, the BRD/RDM who has no native enhancing skill.

    Either way, if you want the RDM's spells to make the party even better, the RDM can't just be chillin' in the back rarely exposing themselves to risk.
    To answer this more clearly, why should a RDM have to put themselves in needed risk?


    Whatever the idea I propose or support, you're most certainly not the one I'm trying to convince, though.
    No and just what have you convinced SE of in your 4+ years of crying about melee, instead of just going out and doing it? I mean were still not a melee job are we, thats what you were just ranting about, I think our melee is pretty decent right now, composure was good, and so was the AF3+2, difference is I actually melee on my RDM when I feel like it.
    (2)
    There is no min only max. Or something like that.

  2. #32
    Player Mageoholic's Avatar
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    Self-sabotage isn't healthy.
    Self sabatoge? wtf are you talking about.

    A) RDM/DNC providing Haste Samba to a party without a DNC increased damage to 3-4) DD's (a 12.5% DMG increase * number of heavy DD's) and a -10% addition def down or just a (15% vs 25%)33% increase to attack, for every DD

    EDIT Oh ya I forgot, this affects the RDM too silly of me, that is a 12.5% increase in RDM's personal damage too, and 33% attack increase as well.

    or

    B) RDM/NIN providing 40% more PERSONAL Damage from DWIII

    tick tock tick tock.

    (guess we know why someone doesn't get to melee now don't we.)
    (3)
    Last edited by Mageoholic; 02-02-2012 at 10:48 AM.
    There is no min only max. Or something like that.

  3. #33
    Player Seriha's Avatar
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    Character
    Kalsena
    World
    Sylph
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    BLU Lv 99
    "Hey guys, I know I'm mediocre and you don't expect much from me, but would you invite me, maybe?"

    That's the kind of self-sabotage I'm talking about.

    Meanwhile, claiming things are all well and good because you think they are is no indication that they actually are. I've also seen you, in numerous locations, claim that SE took your idea for Healing Magic. You demand proof from me when I have no direct messages from SE saying, "Hey, we got your memo on RDM lacking melee gear. Keep your eyes out for Brego Gloves!" And I doubt you received similar to your own feedback, just as I'm confident you're not the first to propose it. Point is, you have no proof my "whining" has done nothing just as you have no proof yours has done something. We all know they don't listen to NAs, anyway. :P

    What I can do is base things I've said on personal experience, both in playing RDM and observing others. I'm sorry if you think dicking around with Ceremonial Daggers on Sky Gods back in the day was a noteworthy blip, but it really wasn't. I've seen plenty of WHMs grumble about having a hard time getting into good EXP parties because Convert and Refresh was gravy train. I've seen friend, shellmate, and stranger alike chastise a RDM for daring to engage a mob for reasons good and wtf-worthy. I've seen what's changed of the game and I see what hasn't. I don't believe Fairy/Sylph to be some anomaly of concentrated FFXI players leading to my experiences being atypical, as in browsing the gripes of others on countless other subjects, the same shit pretty much happens everywhere and not everyone has turned a blind eye for convenience's sake.

    As for BRDs capping magical haste alone, here's what I think: I don't care. Why don't I care? The core concept of their job relies on enhancing members of the party. If that is a role they choose to take on in absence of a WHM or RDM doing the same, more power to them. RDM still has their duration advantage with the +2 set, even though we've been there, done that on how I feel such shouldn't be a requirement for the job. I have no interest in rehashing the rest of the /RDM tripe that's only a sweeping plague of identity lost in your own head. I piss on your nerfs for justice because you display a total disregard for preserving the flexibility of the subjob system in this case.

    Get back to me on why mediocre melee damage and being within AoE range justifies some advantages over backline play when you understand you can't be swapping staves, can't be wearing refresh/-dt gear if you still want to be half-decent, and don't have to focus as much on self-preservation. I'm okay with staff wielders nuking or curing harder. I'm not okay with the night and day differences present within the job itself because current mechanics don't play nice. Skeleton crew or not, these are not insurmountable walls.
    (3)

  4. #34
    Player Mageoholic's Avatar
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    Get back to me on why mediocre melee damage and being within AoE range justifies some advantages over backline play when you understand you can't be swapping staves, can't be wearing refresh/-dt gear if you still want to be half-decent, and don't have to focus as much on self-preservation. I'm okay with staff wielders nuking or curing harder.


    Sounds like I touched a nerve. Get back to me when you actually participate in a group for the group and not for your own personal epleasuring. RDM will never be a strong melee, you may as well find a niche for it, that doesn't shoe horn it.

    Read the post above yours again.

    Until then keep your angry inactive ass from having fun, let others tell you how you should be playing. Its more fun!.
    (2)
    Last edited by Mageoholic; 02-02-2012 at 12:42 PM.
    There is no min only max. Or something like that.

  5. #35
    Player Seriha's Avatar
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    Character
    Kalsena
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    Sylph
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    BLU Lv 99
    Quote Originally Posted by Mageoholic
    Get back to me when you actually participate in a group for the group and not for your own personal epleasuring.
    Quote Originally Posted by Mageoholic
    Then tell people to fuck off, if they want you to play their way then they can pay for your account.
    Hypocrite much?

    Read the post above yours again.
    The correct response is invite a DNC instead for an additional 5% JA Haste, but thank you for citing an example on why people gloss over RDM and why I'm shooting for added utility that could, you know, help the party.
    (2)
    Last edited by Seriha; 02-02-2012 at 12:54 PM.

  6. #36
    Player Mageoholic's Avatar
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    Also

    I've also seen you, in numerous locations, claim that SE took your idea for Healing Magic.
    http://forum.square-enix.com/ffxi/th...l=1#post221814

    It was a joke you dolt, in the sense I posted the same exact thing 2 months before hand. (and probably wasn't the only one). I didn't ask for proof, I said nothing has changed RDM is still a mediocre melee, just as it should be.

    The correct response is invite a DNC instead for an additional 5% JA Haste, but thank you for citing an example on why people gloss over RDM and why I'm shooting for added utility that could, you know, help the party.
    Why bring a DNC when you can bring a RDM can get 20% haste instead of 10, and 25% DEF down instead of 13?. Not to mention RDM is capable of providing just as nearly many procs as a DNC and brings with it additional sword, and magic procs. Procs aside why bring a DNC instead of a DD, DD is going to kill shit faster than a DNC, especially one in a support role.

    Instead of spending time frothing at the mouth, you should go out and actually attempt to practice what you wish to preach.

    Hypocrite much?
    Yes providing and additional 12.5>50%+ DMG to my party (and a 0-33% increase to other Ally melee) is being a hypocrite.
    (1)
    Last edited by Mageoholic; 02-02-2012 at 01:12 PM.
    There is no min only max. Or something like that.

  7. #37
    Player Crimson_Slasher's Avatar
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    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    They were calling you a hypocrit because you first told them to "tell others to fuck off and play how you want", Then turned around and said "Try playing in a group for the sake of the group". Additionally i think it was you who said "people playing rdm in group events are being selfish and offering little to the group" but i could be mistaken there, but those all come off very contrary to one another. Personally i am of both sentiments myself for redmage, and while i am on the same server as seriha, and we have shared conversation a handful of times (i believe less than five times) i have never partied with them in any event as of yet.

    However that does not change my sentiment that i too personally want rdm melee more comparable to another job, or to have some cool incentive. I dont know if some effect directly tied to melee is the answer, but i AM open to hearing it and not completely dismissing it. Perhaps there can be some system that benefits both roles that isnt exclusively melee? Possibly looking to that charge system that has been suggested, finding some compromise being a good option for it. Perhaps make the charges work for that buff sharing JA which would have a VERY short recast timer (30-60 sec recast) but you must build charges for it, and the charges are earned by inflicting damage, lets say, one charge for every 1k damage. Granted this now forces a rdm to either melee or nuke and not exclusively heal in order to buff, but it still promotes either frontlining and backlining. The question though would be to ask that counts toward building those charges. I could realistically see nukes, and auto attack/ws counted toward this, but i dont know if it could be implemented via DOT, though if that would be possible, perhaps Helixes could be another option for the /sch backline mage.

    Id like rdm to be all about the melee, some buff up, self contained super-soldier, but i doubt that will happen. Id love to see those teal, and af, and emp rdms swinging a firmament still and whining theyre weak be done away with, but if nothing else, they support my melee as much as they damage it by comparison. Still, now that the mage rdms have backed off a little bit, now those of us who do like melee are now biting off eachother's heads, i stood back a few days reading and watching this, and i just want to say, we need to get out of this funk, and start doing some heavy testing, bring back numbers, and make some big! Big! BIG! demands! We arent likely to get em, but they seem to like to give us a fraction of what we ask for. So if we ask for something huge, and get 1/4th what we ask, then we still end up ahead!
    (1)

  8. #38
    Player saevel's Avatar
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    RDM should be about adapting your role based on the situation. Best way to do this in the context of FFXI is self buffs that alter your stats and strengths, basically you can change your basic parameters to what you need them to be. SE making the Gain spells was a great idea, they should of just made Boost's and given them to WHM and RDM, but I'll take what I can get. Temper was a great idea, and I'm glad it's not a party targetable spell or it would of killed any future the job might of had. Part of me wants it to be a self cast aoe buff like Protectra, but then SE shouldn't of allowed it to scale the way it does, +20% DA is sweet. Now SE needs to create other buffs to go along with it, ways to enhance our attack / magic attack / cure potency and so forth.

    Then fcking fix enfeebles and create a line of -Stat, similar to a reverse Gain/Boost line. Let us directly reduce a NMs stats. Taking off 25 VIT would be the equivalent of giving your entire alliance 25 STR.
    (1)

  9. #39
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    So how 'bout those elemental enfeebles?
    (5)

  10. #40
    Player Vosslerr's Avatar
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    Character
    Vosslerr
    World
    Shiva
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ophannus View Post
    There's been a file in the FFXI database for over 5 years, it's called "Faith". Implement this spell for RDM only as a Divine Magic spell that's single-target and increases "Potency of Cure effect received +X%".
    Make it cap at around 15-25% based on Divine Skill. This will give RDM the ability to have a stronger Cure IV. We really need stronger healing, as it's blatantly ridiculous that a Dragoon's "Healing Breath IV" heals players for 800-900+ for 0 MP and 0 hate but we've not had a stronger Cure spell implemented for RDM since 48 and only heals for ~580ish with good Cure Potency gear.

    As an added bonus, give this spell to PLD as well.
    From Slyt: DRG main for 2 years and counting. Your whole post ragging on DRG over RDM is completely just wrong.. Pull hate? Our Wyvern gets hate from any breath used, HBIV will give it more hate. Our Wyvern's breaths are what keep us alive. You cannot compare a self healing DD job to ANY mage whatsoever and is complete bs how you even consider it is an insult. You know how you can get better healing? Be a White Mage and be quiet. RDM is what RDM is and it will always be that. As is DRG.... Our Wyverns pull as much hate as we let them, Status breaths, healing breaths, elemental breaths, All do. HBIV if anything will in a way make it even harder to keep hate off of it than it will be. And 0 mp? If I remember correctly We still have to cast a spell to even get it to HB which takes LONGER than any cure. You say we don't deserve it and you do? How does that make a difference? It's like saying COR shouldn't get Marksmanship weapon skills because RNG does... Before you go off and compare 2 completely different jobs over 1 measly update, Think about it.. DRG out
    (1)

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