One shouldn't need a backbone to play the job to its concept. There should be no stink raised when someone even tries. The fact it happens at all is a strong indicator something is lacking, and for all your himhawwing about wanting to be a team player, you're advocating exactly the opposite. Again, your blinders are on if you think all I'm shooting for is to just compete with other jobs. Until you can get it through your noggin that boosts to enfeebling and enhancing can actually be achieved through melee, helping to create a useful niche and job identity (as well as incentive to help people gear their RDM friends and shellmates for melee), you're going to continue risk erring the job into an unfun and -1 state otherwise married to its subjob to be useful to the party. I didn't sign up to be a wannabe WHM, stun whore, or the BRD that never was. You're nuts if you think targetable Gains or some minor tweaks to Enfeebling skill will fix everything.The job doesn't need gimmicks, it doesn't need parlor tricks and it most certainly doesn't need an ability that ties it to one aspect of the game, just because you don't have enough back bone to tell people that you will be playing how you want to play.