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  1. #1
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99

    Thieves and Voidwatch

    http://forum.square-enix.com/ffxi/th...ter#post141693

    A minor full-spectrum alignment bonus based upon the player's Treasure Hunter effect level will now be granted upon defeating an enemy.
    This was a nice minor attempt at getting thieves some inclusion in Voidwatch, since:
    -thf has no JA procs
    -their lack of weapon utility basically says "daggers only"..of which dnc can use Dancing Edge and Shark Bite, while contributing to JA procs they do have
    -that one overpowering trait they have, Treasure Hunter, which has been stated to be such a powerful job trait that thief is automatically doomed to be a mid tier job (sorry Camate, I understand you're a messenger, not attacking you), is bloody useless in Voidwatch.

    But whys it useless, "we made it so TH raises lights"...it was short sighted.

    Using red/blue light as my example because thats the light everyones whos spammed voidwatch 300 times over for cares about:
    Soft cap of 350%: this is obtained by procs and Synchronic Blitz.
    Hard cap of 500%: This is reached by one of the following two methods:
    1-trading 3 of the relevant cells to the Planar Rift prior to the fight to receive a 150% bonus
    2-TH effect
    Final Cap of 525%: Having Periapt of Glory/Concentration

    So whats the problem with the TH effect? If you've traded in 3 cells, it becomes annulled automatically, and thief is still useless in voidwatch. If you ask "what if someone doesnt trade cells"...I'll just ask why they're spamming *insert high tier highly repeated NM* over and over if theyre not trading cells.


    Since TH is basically the reason why thieves wont get anything that will bump them up from mid-tier job (not even native subtle blow...meanwhile the "mirror job" dnc has 3/5 eva traits, 3/5 acc traits, 3/4 crit bonus traits, 2 skillchain bonus traits, conserve TP, and 1 higher dual wield trait...oh and JA procs for voidwatch inclusion), how about making it useful for voidwatch. As I've shown above, the TH effect on the lights was good, but its fallen short since you can use cells to automatically attain the hard cap bonus. Perhaps placing the TH effect on the overall spectrum after the hard cap, shared with the periapts, would be better served?

    The change wouldnt be game breaking:
    current scenario with capped red/blue + TH7 + periapt + cells = 525
    proposed changed with capped red/blue + TH7 + periapt + cells = 560
    (16)
    Last edited by Nynja; 01-23-2012 at 06:28 AM. Reason: proof reading