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  1. #11
    Player katori's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Agroyboy
    World
    Carbuncle
    Main Class
    DRK Lv 74
    /war is ok. but even with capped evasion your thf will get hit for some good dmg. with /nin you can easy solo any nm in abyssea who doesnt do magic alot or tp moves that go through the shadows. i dont think i would go /war ever unless you were at fafnir/niddy and trying to claim but who does that ever these days.and i dont see that much different with dps in abyssea as /war specially with GH atma. DW twilight dagger/tridagger and your dps will be crazy.
    (0)

  2. #12
    Player Illianna's Avatar
    Join Date
    Apr 2011
    Posts
    7
    Quote Originally Posted by Imole View Post
    In abysea /NIN is more or less Necisary because the ability to do 3-4k eviserations is goingto get you hate if you didnt have it before. Id like to se a job ability that alows THFto lose enmity not just take someone elses.
    Trick attack?
    (0)
    "We dream of the future as it passes, unnoticed, while we slumber"

  3. #13
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Pretty sure its been shown THF Got Dual wield II at some point. between 85 and 90.
    (0)

  4. #14
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    This entire thing is silly because the only thing stopping /war in normal situations from being the best by default is the fact that SE hasn't given us DW3 yet. If SE neglects to give us native DW3 by lv 99 THEN we can complain.
    (0)

  5. #15
    Player Smush's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    59
    Character
    Smushtribal
    World
    Asura
    Main Class
    THF Lv 99
    Trust me for DDing only thing /nin has on thf is being able to live longer in tight spots but most times you can manage without shadows and the 10% double attack makes up for the loss of dual wield with are DW2 native trait as long as you keep up zerk as much as you can.

    you this speadsheet and you can see the defference on higher defmobs from the scars-heros zones and some NM's in vision
    https://docs.google.com/leaf?id=0B0A...N2VkYWZk&hl=en

    and here some pics of what i can do with /war and its a big deffernce. note i play on 360 atm
    http://s1238.photobucket.com/albums/ff494/smush2/
    (0)
    Smush is a Beast!

    http://s1238.photobucket.com/albums/ff494/smush2/

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    237
    hmm 10% DA will never make up for the loss of 10% DW, even if you had 0 multi hits and 0 dw before the change.

    What really makes /war better on hard nms is berserk + aggressor.
    (0)

  7. #17
    Player Smush's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    59
    Character
    Smushtribal
    World
    Asura
    Main Class
    THF Lv 99
    I didn't mean make up as in replace. What i ment was it makes it so that /nin won't have a complete run away and that allows beserk and aggresser to out duo /nin when Attack is uncapped which is on most mid to high lvl NM's
    (0)
    Smush is a Beast!

    http://s1238.photobucket.com/albums/ff494/smush2/

  8. #18
    Quote Originally Posted by Smush View Post
    Trust me for DDing only thing /nin has on thf is being able to live longer in tight spots
    let me see, increased damage but you don't live long enough to get the kill, making the entire fight meaningless unless you at least managed a skill-up, or live to get the kill but the fight takes more time... decisions, decisions.

    nope, gonna stick with /nin or /dnc, not for the DW increase (which is really what this thread is about regardless of the title) but for that survival thing. After all, all the damage and boosted TH in the world means nothing if you don't live to get the kill.
    (0)

  9. #19
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Glamdring View Post
    let me see, increased damage but you don't live long enough to get the kill, making the entire fight meaningless unless you at least managed a skill-up, or live to get the kill but the fight takes more time... decisions, decisions.

    nope, gonna stick with /nin or /dnc, not for the DW increase (which is really what this thread is about regardless of the title) but for that survival thing. After all, all the damage and boosted TH in the world means nothing if you don't live to get the kill.
    Even solo a THF doesn't need /NIN to survive. With a healer definitely doesn't. I don't even remember the last time I cast Utsusemi, and I play it daily. I /NIN for damage mostly.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
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  10. #20
    Player Smush's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    59
    Character
    Smushtribal
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Glamdring View Post
    let me see, increased damage but you don't live long enough to get the kill, making the entire fight meaningless unless you at least managed a skill-up, or live to get the kill but the fight takes more time... decisions, decisions.

    nope, gonna stick with /nin or /dnc, not for the DW increase (which is really what this thread is about regardless of the title) but for that survival thing. After all, all the damage and boosted TH in the world means nothing if you don't live to get the kill.
    This thread is not about dual wield im perfectly fine with how it is going on this trend we should end up with DW3 by 99. This is about having more surviveablitiy when you /war. Which is only really needed when you fight mobs outside abyssea really inside i tank Dragua on /war its pretty easy to live in abyssea with all the hp and whm's with almost unlimited mp. but outside i think we could use a bit more. whats the point in having native dual wield if your not even gonna use it.
    (0)
    Smush is a Beast!

    http://s1238.photobucket.com/albums/ff494/smush2/

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