Thank you very much for your patience.
I’d like to report that we are in our final adjustment phase for the program fixes of the areas that are causing the freezing issue.
Currently, we’ve run our tests and the edited program is displaying the behavior that we envisioned.
However, there are still some bugs that are left, similar to what was expressed in Producer Tanaka’s previous comment.
We are at the point where we would really like to prepare a Xbox 360 version test server and have everyone check this out, but the test server is setup for the Windows versions and it is not possible.
Since the Xbox 360 version functions with a system that is similar to the Windows version, we will apply the same treatment to the Windows version and monitor the situation. Since the Windows version itself has a large amount of effects that consume a lot of memory, this should also lighten this up as well.
Also, this current issue has to do with effect textures, so it will be possible to fix this without affecting the specs if this bug occurs.
We would really appreciate it if everyone who tests the game on the test server could keep an eye out for this and send in reports.
Things to observe:
All effects. Below are examples:
- Effects when players use weapon skills, magic, and abilities
- Effects when enemies use their abilities
- Effects displayed in cut scenes
- Effects from item and equipment usage
What to look for:
- Texture glitches
- Freezing (effect data corruption or editing program bug)
In the case that any of the above problems occur, please let us know with a detailed bug report what happened and in what case it happened.
Also, once everything is running properly on the test server we will applying the edit program to a version update in the near future.
Thank you all very much for your cooperation and support.