You misread. I was referring to NIN/RDM enfeebling/pulling as "What Square Enix designed the job to be".
I'm not at all dissatisfied with PLD. I'm sitting here scratching my head at all these people posting complaint threads about it, proposing fixes. PLD works fine as an auxiliary job. It doesn't have any issues maintaining capped Enmity, and it can deal damage around the strength of a Bst or a Thf in Abyssea.
The reasons people avoid PLDs are twofold:
1) Most PLDs suck. Really, really suck. Like, cannot even salvage them. They are horrible, horrible, horrible PLDs. Total waste of space. PLD has an extremely high ratio of Suck to Good in its playerbase. This is partially because of reason 2.
2) PLD is unnecessary in a lowman environment. Most high end players aim to be efficient and get things done as quickly and with as few people as possible. In this context, it makes no sense to bring a PLD to anything Abyssea related. WAR, NIN, and MNK cover all Red and Blue procs (with Hexa from a Whm), and all deal significantly more damage than a PLD. THF deals about as much damage as PLD, but at the same time adds TH. Generally speaking, if you have enough extra people that bringing a PLD is not detracting from your efficiency, you're probably still better off getting that PLD on something else and splitting your group up.
So this basically leaves you with high end players only using PLD when they feel like messing around, or not really worrying about efficiency (typically this is only among friend groups), and then all the horrible, horrible, low tier PLDs that inhabit the game. Chances are, if you're getting a PLD you don't know, they're horrible.



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