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Thread: Enmity

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  1. #1
    Player Greatguardian's Avatar
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    Quote Originally Posted by Dale View Post
    It's annoying to respond to because it's broken up into tons of different pieces. But i'll deal with it...i'll just answer you generally.

    I never said paladins should cure when they don't have hp missing. That is just stupid. Who on earth would waste curing themselves if they aren't missing any hp. Not only would that be pointless, as it woudn't generate any enmity anyway - but is just idiotic. You can use cures for both - to create enmity and to restore missing hp. This debate has gotten ludicrous.

    And a ton of people are trying to be ninjas with their paladin. You may not be one of them, but a lot of them are. But you sidestepped my point, which indicates a weakness. A paladin is better off healing and doing damage to create enmity than he is just increasing his damage, that is what i'm saying. If you want to be a job who focuses on damage dealing, be something else - paladin is not your best choice. We are - in fact - healing tanks. That's what the job is, and what it was meant to be - and that hasn't changed.
    ITT: What it was "meant to be" versus How it best performs.

    Guess I should start subbing RDM on my NIN and stick to enfeebling/pulling, then.
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    I will have my revenge!

  2. #2
    Player Dale's Avatar
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    Jeremi
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    Quetzalcoatl
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    PLD Lv 99
    Quote Originally Posted by Greatguardian View Post
    ITT: What it was "meant to be" versus How it best performs.

    Guess I should start subbing RDM on my NIN and stick to enfeebling/pulling, then.
    Paladin performs quite well as a healing/tank and I got no complaints
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    Last edited by Dale; 03-23-2011 at 10:47 AM.

  3. #3
    Player Greatguardian's Avatar
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    Quote Originally Posted by Dale View Post
    Paladin performs quite well as a healing/tank and I got no complaints - but if you think it does better as a /rdm or /nin to enfeeble and pull... go for it, but it's no wonder you are dissatisfied with your paladin lol
    You misread. I was referring to NIN/RDM enfeebling/pulling as "What Square Enix designed the job to be".

    I'm not at all dissatisfied with PLD. I'm sitting here scratching my head at all these people posting complaint threads about it, proposing fixes. PLD works fine as an auxiliary job. It doesn't have any issues maintaining capped Enmity, and it can deal damage around the strength of a Bst or a Thf in Abyssea.

    The reasons people avoid PLDs are twofold:

    1) Most PLDs suck. Really, really suck. Like, cannot even salvage them. They are horrible, horrible, horrible PLDs. Total waste of space. PLD has an extremely high ratio of Suck to Good in its playerbase. This is partially because of reason 2.

    2) PLD is unnecessary in a lowman environment. Most high end players aim to be efficient and get things done as quickly and with as few people as possible. In this context, it makes no sense to bring a PLD to anything Abyssea related. WAR, NIN, and MNK cover all Red and Blue procs (with Hexa from a Whm), and all deal significantly more damage than a PLD. THF deals about as much damage as PLD, but at the same time adds TH. Generally speaking, if you have enough extra people that bringing a PLD is not detracting from your efficiency, you're probably still better off getting that PLD on something else and splitting your group up.

    So this basically leaves you with high end players only using PLD when they feel like messing around, or not really worrying about efficiency (typically this is only among friend groups), and then all the horrible, horrible, low tier PLDs that inhabit the game. Chances are, if you're getting a PLD you don't know, they're horrible.
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    I will have my revenge!

  4. #4
    Player Dale's Avatar
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    Jeremi
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    Quetzalcoatl
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    PLD Lv 99
    Quote Originally Posted by Greatguardian View Post
    You misread. I was referring to NIN/RDM enfeebling/pulling as "What Square Enix designed the job to be".

    I'm not at all dissatisfied with PLD. I'm sitting here scratching my head at all these people posting complaint threads about it, proposing fixes. PLD works fine as an auxiliary job. It doesn't have any issues maintaining capped Enmity, and it can deal damage around the strength of a Bst or a Thf in Abyssea.

    The reasons people avoid PLDs are twofold:

    1) Most PLDs suck. Really, really suck. Like, cannot even salvage them. They are horrible, horrible, horrible PLDs. Total waste of space. PLD has an extremely high ratio of Suck to Good in its playerbase. This is partially because of reason 2.

    2) PLD is unnecessary in a lowman environment. Most high end players aim to be efficient and get things done as quickly and with as few people as possible. In this context, it makes no sense to bring a PLD to anything Abyssea related. WAR, NIN, and MNK cover all Red and Blue procs (with Hexa from a Whm), and all deal significantly more damage than a PLD. THF deals about as much damage as PLD, but at the same time adds TH. Generally speaking, if you have enough extra people that bringing a PLD is not detracting from your efficiency, you're probably still better off getting that PLD on something else and splitting your group up.

    So this basically leaves you with high end players only using PLD when they feel like messing around, or not really worrying about efficiency (typically this is only among friend groups), and then all the horrible, horrible, low tier PLDs that inhabit the game. Chances are, if you're getting a PLD you don't know, they're horrible.
    Ok well i'm sorry I misread your post. Thought you said sub redmage or ninja, not "on" ninja. Though I have to say I think Ninjas and Red Mages make excellent enfeeblers.

    And the reason so many Paladins suck is because they try to mimic the paladins in their linkshells who basically outgear the content they are doing, so they are able to play in....i'll say odd ways and get away with it. And the lowbie thinks it is awesome and tries to copy it to a much lesser affect.

    Another factor is a lot of paladins never learn how to solo - level up mega fast in abyssea to the point their combat skills can't keep up - and are gimped considerably as a result. Many of them also never bother to level up their enhancing skill, which has a significant impact on Phalanx, which is the best thing to happen to paladin since the shield buff.

    And from my understanding, a lot of jobs are unnecessary in abyssea once the most powerful atma is attained, as it allows jobs to buff considerably to the point they are no longer reliant on other jobs to make up for their weaknesses. So I don't see this as being a problem with the paladin. It's just an abyssea phenomenon, where the usual rules don't apply.
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    Last edited by Dale; 03-23-2011 at 10:54 AM.