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Thread: Enmity

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  1. #1
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Blu and rdm would still be able to tank better than PLD.
    You could easily find ways to stop both of those jobs tanking(although i see nothing wrong with having 3-4 tanks as opposed to everything can tank, as it is), ie. give mobs conal tp moves or auras that have horribly dibilitating unremovable debuffs (slow2, silence, massive mp draining disease etc) which they could then make pld and nin immune to via new JA. Ultimately Square would use their own ideas anyway so spending too much thought or arguing specific ideas as a player is pointless, they were just to show a few ideas of things that could be done to show it's not impossible, they could make up proper fixes (being paid to do this stuff and all).

    When I mention this stuff of course I mean new proper raid mobs, HNM or bigger events. Not abyssea fluff which is now finished and done.

    Personally I would like to see blood tanking back, fix defence etc but they probably won't do that either.
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  2. #2
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    The thing that always worried me when people say things like, "Fix def/VIT", is that SE will actually do it. And do it badly.

    Any changes to such a fundamental function would end up being global. Meaning, sure, our def matters now. But the mobs def really, really matters now, lol. And howls of rage were heard across the world as people's DD output went down the drain.

    I'm sure people will say something like, "But they'd only do it to PLD". This is SE. Remember the 2 hander update? When all the 2H type mobs(spiders, ohgod, drg mobs, etc) started tearing people to shreds? Somehow, I doubt giving 2H mobs a boost was needed to balance player dual wield vs 2H weapons. Or maybe the mamool DRGs were pissed at the NINs?

    But really, it was necessary to change monster mechanics as well, because it was a change to a fundamental DMG mechanic. Like DEF and VIT. Now... they might manage to limit it to PLD mobs. Then we'd just have some crazy tough PLD mobs.

    But hey, if they did "fix" def/vit, then everyone would be doing terrible damage. Then PLD could tank with flash and cure kits again. Ahh, the not-so-good ol' days.
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  3. #3
    Player Greever's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Greever
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Runespider View Post
    You could easily find ways to stop both of those jobs tanking(although i see nothing wrong with having 3-4 tanks as opposed to everything can tank, as it is), ie. give mobs conal tp moves or auras that have horribly dibilitating unremovable debuffs (slow2, silence, massive mp draining disease etc) which they could then make pld and nin immune to via new JA. Ultimately Square would use their own ideas anyway so spending too much thought or arguing specific ideas as a player is pointless, they were just to show a few ideas of things that could be done to show it's not impossible, they could make up proper fixes (being paid to do this stuff and all).

    When I mention this stuff of course I mean new proper raid mobs, HNM or bigger events. Not abyssea fluff which is now finished and done.

    Personally I would like to see blood tanking back, fix defence etc but they probably won't do that either.
    Why go through such extream measures to make 1 job relevent?
    (0)