Results -9 to 0 of 98

Thread: Enmity

Threaded View

  1. #11
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Greever View Post
    funny thing is, pre lvl cap update, I could easily pull hate from any pld just melee'in with most of my DD's lol, not just mnk. A DD restraining itself has nothing to do with how a pld holds hate. Everyone caps out the same sooner or later.

    TBH, pld isent a viable tank for anything that can be blink tanked. Other jobs just do it better. Blood tanking, other jobs just do it better lol. Holding hate, other jobs just do it better lol.

    Raising enmity cap just for pld means u cap out and just stand there, u wont have much to do. Takes out a whole aspect of the game imo. pld caps hate, cure bomb pld, no risk of deathga/wipeage since no one can get hate off the pld. Would be nice to be able to go balls to the wall with certian jobs and not risk death. But it wont be the fix cause SE wont do it. Only way to make pld the #1 tank, is to make it a top teir DD in the game lol

    Dont say...but outside of abyssea. Outside of abyssea, any DD is a better tank with /nin. If mob is squishy, pld cant cap hate. If mob is strong, DD's will cap hate just as fast as pld and be able to keep up because their DoT is not nearly as good as any DD. If ur not getting hit ur not curing, if ur curing the DD that pulled hate ur helping him survive as he continues to tank lol.
    A DD restraining itself deffinitely has an impact on how well a Paladin can hold hate, especially toward the beginning of a fight. So i just disagree with you there.

    I also disagree with you that blink/tanks just totally overshadow paladins. On certain fights Blink Tanks are better, on others Paladins are better. Paladin is the master of heal/tanking, and i've already tanked several Nms in abyssea without any healing support and no atma, something a blink tank probably coudn't have pulled off, or if it did, would have been very dangerous. It would be stupid if we were the best tank on everything anyway. It just depends on the situation and what you are up against.

    A lot of paladins seem to just want to be the number 1 best tank against everything. That's not going to happen, and to be honest, it shouldn't. Monks need their day in the sun too - and frankly I'm glad to see so many more viable tanks in abyssea. MMOs have a tendancy to become way too dd heavy and overly reliant on one or two tank jobs. IMHO any melee should be able to tank.

    A Paladin can do so much more than tank anyway. He can DD well (I don't care what anyone says, they can). They can heal well, especially if they use a staff for spirit taker. They can even play an effective support role with flash and cover. There is nothing wrong with this job, and there is plenty of stuff you can do if you find yourself in a situation where you aren't the best tank present.

    But all that being said, I'm not against seeing some buffs And i woudn't mind seeing Paladins get their own provoke or an upgrade to the flash spell, as long as it didn't allow them to keep the enemy's attention easily no matter what everyone else did.
    (0)
    Last edited by Dale; 03-20-2011 at 03:39 PM.