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  1. #8
    Player Anethia's Avatar
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    Mar 2011
    Location
    San Doria
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    113
    I had the idea that paladin should either have a flash 2 or a native provoke ability. This would allow paladins to make use of other subjob options besides warrior for hate management and damage mitigation.

    My other idea was in regards to /nin. This seems to be the sub of choice for pretty much any situation now. That being said nin is the only job I can really think of that is nerfed the most when subbed, with yonin and innin being rendered totally unusable by any other job/nin. They are great hate management tools and should be made available to be used by other jobs when subbing nin.

    A lot of people will cry "oh no you can't do that, it'll make nin useless and blah blah blah". Not the way I see it. Nin already gets 4 ni shadows and 3 ichi shadows. 5/4 if they have the +1/2 af3 feet and they also get migawari ichi. Not only that but have some of the highest Eva in game. My suggestion is to make the abilities like /Sam seigan and hasso. the positive effects on those when /Sam are only half that of a full sam while the negative effects on recast timers are the same as a full Sam. In other words yonin and innins positive effects would only be half that of a full nin, while the negatives will be full strength.

    At that point it can be up to the paladin to use a shield for extra defense, or offhand a sword for extra damage. Though paladin/nin will still only have 3/3 shadows per utsu ni and ichi and still be as evasive as brick wall.
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    Last edited by Anethia; 03-18-2011 at 12:08 AM.