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Thread: Enmity

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  1. #1
    Player Martel's Avatar
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    Mar 2011
    Posts
    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Dale,

    I already stated that I misunderstood your stance on cures. Clearly you could not be advocating the use of cure kit spam when you don't understand what a cure kit is. Despite my having explained it twice.

    To ensure I'm not misinterpreting anything else I'll lay out what I've understood about your image of PLD as a healer/tank. If you find any of this to be inaccurate, please correct it, and explain in more detail.

    The healer/tank:

    Blood tanks.
    Cures when damaged.
    TP's and ws's normally, but does not gear for DD.
    I assume idles in PDT/DEF/VIT gear?
    Subjob preference? I don't think it was stated aside from not /nin.
    Policy on gear swaps?
    Has no trouble holding hate, off DD that restrain themselves properly.
    Anyone who disagrees with these points should go play mnk or nin?

    Again please correct any misunderstandings on my part about this.

    I'm also rather curious about the experiences that drive and support your play style. Could we hear a bit about your pld history?

    Perhaps a bit on your:
    NM/HNM tanking experience.
    Event tanking(Dynamis,Limbus,Einhejar,etc)
    NM solo.

    Lastly, I recall you mentioned not having powerful atma yet. Can I then assume, that you have not personally experienced high end Abyssea PLD DD? Do the DD amongst your LS mates/friends also lack powerful atma?
    (0)

  2. #2
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Martel View Post
    Dale,

    I already stated that I misunderstood your stance on cures. Clearly you could not be advocating the use of cure kit spam when you don't understand what a cure kit is. Despite my having explained it twice.

    To ensure I'm not misinterpreting anything else I'll lay out what I've understood about your image of PLD as a healer/tank. If you find any of this to be inaccurate, please correct it, and explain in more detail.

    The healer/tank:

    Blood tanks.
    Cures when damaged.
    TP's and ws's normally, but does not gear for DD.
    I assume idles in PDT/DEF/VIT gear?
    Subjob preference? I don't think it was stated aside from not /nin.
    Policy on gear swaps?
    Has no trouble holding hate, off DD that restrain themselves properly.
    Anyone who disagrees with these points should go play mnk or nin?

    Again please correct any misunderstandings on my part about this.

    I'm also rather curious about the experiences that drive and support your play style. Could we hear a bit about your pld history?

    Perhaps a bit on your:
    NM/HNM tanking experience.
    Event tanking(Dynamis,Limbus,Einhejar,etc)
    NM solo.

    Lastly, I recall you mentioned not having powerful atma yet. Can I then assume, that you have not personally experienced high end Abyssea PLD DD? Do the DD amongst your LS mates/friends also lack powerful atma?
    Thank you for not splitting apart my post, I appreciate that

    I'm not going to get into specific details about my paladin because I don't want this discussion to turn into a conversation about me. I like to keep things general.

    I have no problem with paladins who want to gear for more damage. I have done it myself on occasion. My problem is when a paladin sees himself as nothing but a damage dealer, and refuses to use his cure spell, focusing all of his efforts into doing more damage.

    When a Paladin starts behaving like that I feel they would be better off playing a different job. And people who play like that and fuss at SE because they can't compete with jobs built to do nothing but damage are mostly the people i'm telling should go play monk or warrior.

    If you don't want to make healing an important part of your gameplay and instead focus entirely on doing as much damage as you can - I think probably the Paladin just isn't the job you should be playing. There are better job choices out there for that kind of gameplay. That's all i'm saying.
    (0)
    Last edited by Dale; 03-25-2011 at 08:50 AM.

  3. #3
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Sagian View Post
    Maybe I'm missing something here, but what kind of damage do you think a single hit is going to do to gain more enmity than a Cure IV?
    - First it isn't just 1 hit. While the spell will cast within in the time of 1 hit you aren't accounting for the delay the game adds when you cast a spell or use a Job Ability which adds up to 2 and 3 sings every other cast or so. My PLD still needs improvement in DD gear and I can do 100-150 damage a swing in Abyssea not counting Crits which thanks to RR happen a lot, sorry haven't paid attention outside of Abyssea but I doubt its gonna be lower than what I can do in Abyssea.

    - Second you aren't accounting for a Joyeuse OAT proc if you're using it or a Double Attack or a Triple Attack proc.

    - Third the TP gained from these hits you miss will mean reduced TP gained which in turn means reduced WSs. Atonement was great back in the day for the 750 damage it could do but now in Abyssea a DD geared/Atma'ed PLD can pump out 1.2-1.8k Vorpal Blades or Sanguine Blades. 3-5k Chant du Cygne if you have it.

    I don't know about you but that all sounds like Cure IV just helped cost you a lot more enmity than it could have given you.

    Don't get me wrong it is great in a pinch to cure you but for hate gain it hurts more than it helps.
    (0)
    Last edited by Zagen; 03-24-2011 at 12:39 PM.

  4. #4
    Player Sagian's Avatar
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    Mar 2011
    Posts
    58
    Character
    Sagian
    World
    Phoenix
    Main Class
    WHM Lv 66
    Quote Originally Posted by Zagen View Post
    - First it isn't just 1 hit. While the spell will cast within in the time of 1 hit you aren't accounting for the delay the game adds when you cast a spell or use a Job Ability which adds up to 2 and 3 sings every other cast or so. My PLD still needs improvement in DD gear and I can do 100-150 damage a swing in Abyssea not counting Crits which thanks to RR happen a lot, sorry haven't paid attention outside of Abyssea but I doubt its gonna be lower than what I can do in Abyssea.

    - Second you aren't accounting for a Joyeuse OAT proc if you're using it or a Double Attack or a Triple Attack proc.

    - Third the TP gained from these hits you miss will mean reduced TP gained which in turn means reduced WSs. Atonement was great back in the day for the 750 damage it could do but now in Abyssea a DD geared/Atma'ed PLD can pump out 1.2-1.8k Vorpal Blades or Sanguine Blades. 3-5k Chant du Cygne if you have it.

    I don't know about you but that all sounds like Cure IV just helped cost you a lot more enmity than it could have given you.

    Don't get me wrong it is great in a pinch to cure you but for hate gain it hurts more than it helps.
    Then why does it work 95% of the time?

    I'm not trying to be obtuse, but if someone else has hate, and I'm hitting the mob, and they're hitting the mob, and I'm doing WS's, and they're doing WS's, I might get hate for a moment, but I'm unable to lock hate. If I throw a Cure IV on the person getting hit, I have the mobs undivided attention, at least for a while.
    (0)

  5. #5
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Sagian View Post
    Then why does it work 95% of the time?

    I'm not trying to be obtuse, but if someone else has hate, and I'm hitting the mob, and they're hitting the mob, and I'm doing WS's, and they're doing WS's, I might get hate for a moment, but I'm unable to lock hate. If I throw a Cure IV on the person getting hit, I have the mobs undivided attention, at least for a while.
    I highly doubt it works 50% of the time let alone 95% of the time assuming you have decent DDs.

    On anything that isn't strong to physical damage my WAR averages 250+ a hit not counting crits or widowmaker's bonus, my MNK does 150ish per punch on average and gets 2 cycles to every 3 a PLD gets, keep in mind that's 4 hits vs. 3 hits not counting DA or kick attacks. That means I will be capping/recapping CE/VE hate faster than PLD even if they spam Cure IV on me unless there is 0 ways for me to mitigate any of the damage I'm taking i.e. no shadows, counters, evasion, parries, guards.

    This is why a PLD can't keep up once a DD caps hate they can keep it capped much easier than PLD, this sounds bad but at the same time from a design stand point it sounds correct, it means a DD has to hold back or they will die because the PLD won't be tanking. But there is the real problem DDs aren't as squishy as they used to be.
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