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  1. #51
    Player Yinnyth's Avatar
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    Mar 2011
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    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Phogg View Post
    "With familiar pets, you spend money on jugs to gain fighting power, which is essentially the same as other consumables like ammunition."

    You don't lose half a stack of ammunition when you zone though.....
    You don't lose half a stack of jugs for zoning either. You're blowing the expense part of the argument out of proportion. Yes, you do lose something for zoning with a jug pet out, but it sure ain't 50 orichalcum bullets. A more accurate comparison would be if zoning caused food to wear off. Jobs which benefit greatly from food (heavy DD, mostly) would be at a cost disadvantage when compared to jobs which can usually get away with ignoring food (bard, for example).
    (2)

  2. 03-19-2012 10:29 AM

  3. 03-19-2012 11:00 AM

  4. #52
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Phogg View Post
    BTW what I am farming for is Shadowy broth, it's 230k a stack, or 19k PER PET. So don't come crying to me about or bullets.
    I said you're blowing the cost comparison out of proportion when you compared losing a pet to losing half a stack of ammo upon zoning. Even if you use the numbers you use in your post, half a stack of orichalcum is still more expensive than a single shadow broth.

    Do you summon a pet everytime before you zone? Unless you're a complete idiot about it, you get use out of your pet before you lose him due to zoning. Therefore your loss is not equal to the full price of the jug. Do not compare the entire cost of an entire jug to the price of a half stack of ammo. And do not proceed to compare the cost of losing a pet upon zoning to the cost of losing a half stack of ammo EVERY TIME a ranger zones.

    I agree with you that it's unfair that you lose a jug pet when confrontation status begins, or when you zone. However, that's no excuse to forsake reality and claim it costs you more than it does.
    (1)

  5. #53
    Player Annalise's Avatar
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    Mar 2011
    Posts
    161
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Differences between pet behavior when changing areas
    Wyvern, automatons, and adventuring fellows all have long recast times and if they didn’t carry over between areas, it would be quite a large penalty. Based on this, they will not disappear when changing areas.

    On the other hand, familiar pets and avatars use jugs and cost MP so the penalty is not as large. With familiar pets, you spend money on jugs to gain fighting power, which is essentially the same as other consumables like ammunition.
    With that said, it is technically possible; however, in the case that pets did not disappear when changing areas, the cost of using that pet to its full extent would be increased (the cost of the jug).
    Everyone, including Camate, is missing a big point here...

    A SUMMONER DOES NOT LOSE AN AVATAR WHEN THEY ZONE. IF THEY GO INTO TOWN, AND COME BACK OUT, JUST LIKE PUP/DRG THE AVATAR IS WAITING WHEN THEY COME BACK OUT. THE ONLY TIME SUMMONERS LOSE AVATARS IS WHEN ALL PETS ARE LOST (E.G. THE START OF A VOIDWATCH BATTLE).

    Threw that in bolded caps so people see it.

    Point: BST is the only job that loses pets when they zone. Summoner does not. I can't believe that many people, including Camate, missed that.
    (7)

  6. #54
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Yinnyth View Post
    You don't lose half a stack of jugs for zoning either. You're blowing the expense part of the argument out of proportion. Yes, you do lose something for zoning with a jug pet out, but it sure ain't 50 orichalcum bullets. A more accurate comparison would be if zoning caused food to wear off. Jobs which benefit greatly from food (heavy DD, mostly) would be at a cost disadvantage when compared to jobs which can usually get away with ignoring food (bard, for example).
    Technically you are, quite a few pets last for ~2 hours leaving an area earlier is loosing half+ the pet.
    (1)

  7. #55
    Player Phogg's Avatar
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    Dec 2011
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    171
    "Do not compare the entire cost of an entire jug to the price of a half stack of ammo. And do not proceed to compare the cost of losing a pet upon zoning to the cost of losing a half stack of ammo EVERY TIME a ranger zones."

    Why not?

    99 Orichalcum bullets are 44k on my server.

    12 Shadowy Broth are 230k on my server. That's 19k PER PET, which is, the gil equivalent of.........half a stack of ammunition....When I zone my pet with full HP, that is precisely what I am losing. We can compare cheaper ammo to cheaper pets if you like, but the result is the same. That cost does not even consider additional costs per pet during the course of a battle in pet food.

    And somehow in SEs perverted logic, allowing them to zone or not be lost to confrontation status should require MORE costly jug pets. Ridiculous.
    (5)

  8. #56
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Phogg View Post
    99 Orichalcum bullets are 44k on my server.

    12 Shadowy Broth are 230k on my server. That's 19k PER PET, which is, the gil equivalent of.........half a stack of ammunition....
    Let's say you only get 30 minutes of use out of that jug before zoning, therefore you get to make use of 25% of what you paid for. That brings the amount of lost gil down to (230,000/12)*0.75= 14,375 gil. Now let's say you zone with a pet summoned 5 times per day (and also 5 times without a pet summoned because it would be silly and impossible to summon a pet before going from Port Jeuno to Lower Jeuno), that brings your daily lost gil to 71,875. Let's compare that to a ranger who loses half a stack of orichalcum bullets everytime they zone, and they zone just as often as you do (10 times). Their daily lost gil would be 22,000 x 10 = 220,000.

    220000-71875 = 148125 difference in daily cost incurred
    148125/71875 = 206.09% error

    I think you and I have different definitions of what "equivalent" means.

    Edit: I just realized shadow broth isn't a 120minute broth, so the difference would be bigger than I actually mathed out.
    (0)
    Last edited by Yinnyth; 03-20-2012 at 03:53 AM.

  9. #57
    Player Phogg's Avatar
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    Dec 2011
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    171
    NVM, I'm not here to argue with someone I'm not sure understands the practical nature of playing BST, I came here to offer my distaste for SEs stance and have done so.
    (2)

  10. #58
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    I'm not even a BST main and I still think it is complete horse shit that jug pets depop on zone. Sure, entering a fight (Burning Circle, Voidwatch, Besieged etc) should still do it, as it does with every other pet. But zoning? Horse shit.
    (3)

  11. #59
    Player Annalise's Avatar
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    Mar 2011
    Posts
    161
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    People seemed to miss my previous post.

    The reason Camate made is kind of null and void. The 'cost' for BST compared to DRG and PUP in regards to pets zoning.

    Camate refers to avatars also not zoning (which is false, and this is key) and it is because, like BST, it is "less of a cost" than it is for DRG and PUP to call pets.

    Summoner pets do zone. Summoner pets have by far the lowest cost (I can continually summon pets every ten seconds due to recast of release should I choose to, near indefinitely with the proper gear).

    Since the argument is a 'cost issue', and the job with the least cost can zone pets, that isn't a valid argument for why BST cannot zone jugs.
    (10)

  12. #60
    Player Calamity's Avatar
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    Mar 2011
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    San d'Oria
    Posts
    188
    I think the reasoning behind pup being allowed to keep it's pet is kinda BS too. Yes, Activate has a long timer, but Deus Ex Automata > Deactivate > Activate kinda makes that entire argument moot.
    (0)

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