
Originally Posted by
Camate
Greetings!
I’d like to give some feedback in regards to pet behavior when changing areas and kicking off confrontations.
• Area Changing with Charmed Pets
Monster data is managed in each area and since it cannot carry over to other areas, system-wise it is just not possible to do this.
• Differences between pet behavior when changing areas
Wyvern, automatons, and adventuring fellows all have long recast times and if they didn’t carry over between areas, it would be quite a large penalty. Based on this, they will not disappear when changing areas.
On the other hand, familiar pets and avatars use jugs and cost MP so the penalty is not as large. With familiar pets, you spend money on jugs to gain fighting power, which is essentially the same as other consumables like ammunition.
With that said, it is technically possible; however, in the case that pets did not disappear when changing areas, the cost of using that pet to its full extent would be increased (the cost of the jug).
• Dynamis Confrontations
The ability to adjust settings for support job restrictions is a special feature of Dynamis, and the behavior from other Dynamis confrontations differs. As a result of investigating, it seems like it is possible to make them all unified, so we are currently working on addressing this.
After this change, when confrontations begin pets will no longer disappear.
Currently this adjustment will only take place for Dynamis confrontations. The reason for this being that it is not desirable that the same content isn’t uniform, so there is no problem changing this specifically for Dynamis. However, this behavior is something that has been necessary from the start, so please understand that it will not be possible to do this for the entire game.