What the title says:
Attachments:
Magnetic Absorber
A Dark-based automaton attachment
Required capacity: Dark x 3
Functionality:
-Converts the energy of a Dark maneuver into an Occult Acumen effect when casting elemental or dark magic spells
How it works
Just like Ice Maker, it will convert every Dark Maneuver into the effect of Occult Acumen upto Tier III. If no Dark maneuvers are present, the attachment will not function.
E.g.: A Spiritreaver Automaton with Magnetic Absorber and 2 Dark Maneuvers up casts Aero III on a rabbit, which took 500 damage. The 2 Dark Maneuvers are converted into a Tier II Occult Acumen, resulting in a +5% MP gain in TP. The automaton gains the 5% of 500 damage as 25 TP.
Nitrogen Booster
A Wind-based automaton attachment
Functionality:
-Grants a Fast Cast effect
Required capacity: Wind x 2
How it works
Functions similar to the Turbo Charger in which it has a passive 10% casting time and 5% recast delay with no maneuvers up. Each wind maneuver will count as a new tier of Fast Cast upto Tier IV. This will also stack with a Turbo charger, resulting in a maximum of 12.5% recast and 25% haste, producing a 34.375% recast bonus.
How I worked that out:
Took the number 100 to start off with as the base recast. 100 multiplied by 0.75 (the 25% haste from turbo charger which is 1 minus 0.25) gives a recast of 75%. Took the 75% recast and multiplied it by the maximum fast cast that the nitrogen booster gives (12.5%) which is 1 minus 0.125 equals 0.875. So 0.75 multiplied by 0.875 equals 65.625. So the fast cast bonus is 100 minus 65.625 equals 34.375%
E.g.: A Soulsoother automaton with Nitrogen Booster, Turbo Charger and 3 Wind Maneuvers up casts Cure V on itself. The casting time is reduced by the number of wind maneuvers proportion to the tier of fast cast granted, so a base of 1 + 3 from the maneuvers grants a Fast Cast of Tier IV (negative 25% casting time). The cure took 1.875 seconds to cast (2.5 seconds minus the 25% casting time) and 6.5625 seconds to be able to recast it (10 seconds minus the combined reduction of the Turbo Charger and Nitrogen Booster of 34.375% equals 6.5625, and if it was allowed to spam the same spell). The normal casting time for Cure V is 2.5 seconds and the normal recast of Cure V is 10 seconds.
(Name undecided)
A dark-based automaton attachment
Functionality:
-Consumes a Dark Maneuver to add an elemental celerity effect to elemental magic spells.
Required capacity: Dark x 3
How it works
Functions similar to the ice maker, in which it consumes a single dark maneuver to add a Tier 1 elemental celerity effect. Having multiple Dark Maneuvers up will only consume the first dark maneuver used which is currently up.
E.g.: A Spiritreaver automaton with the attachment and 2 Dark Maneuvers up casts Stone IV on a ghoul, and took -15% off the casting time, resulting in a 5.95 second casting time. A Dark Maneuver was consumed and was converted into a -15% casting time for the next elemental magic spell used, in this case it's Stone IV. Stone IV usually takes 7 seconds to cast without any special attachments like the Magnetic Absorber one mentioned previously. 7 seconds -15% equals 5.95 as 10% of 7 is 0.7 so halve it to get 0.35 (10%/2 =5%) and add them together to get 1.05 which is the 15% taken away from 7 seconds. This attachment can stack with Nitrogen Booster to achieve a maximum casting time reduction of 36%, so 7 - 36% = 4.48 seconds.
How I worked it out
Took 100% as a base casting time. 1 Dark maneuver and 2 Wind maneuvers up. The 1 Dark maneuver is converted into Elemental Celerity, giving a negative 15% casting time, so 100% minus 15% equals 85% total casting time. The 2 Wind maneuvers stack with the casting time of Nitrogen Booster, giving a maximum of Tier III Fast Cast (Base 1 + 2 Wind Maneuver modifier) so a reduction of 20% to casting time. 85% minus the 20% gives a total of 64% casting time. (The 20% is taken away from the 85% and not as a whole). Then I took the 7 seconds and multiplied it by 0.64 (as 1 minus 36% is 0.64) which equalled to 4.48 seconds.
Weaponry
Just like you have your frames, heads and attachments, we should be able to customise our weaponry based on which frame we have. For example, a Sharpshot frame should be able to use an axe or a dagger for when the enemy comes into its melee range. On that note, 2 of the attachments we have: Hammermill and Barrier Module enhance the use of a shield. Looking at our frame assosrtment it looks like the Valoredge frame can use these exclusively as its the only one with a shield. So please add more unique ones like Hammermill/Barrier Module that only a specific frame can use.
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