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  1. #81
    Player Karbuncle's Avatar
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    And a little something to add...

    Wanting Ballista to become more popular is always good. because as is, Theres probably less than 5% of the entire population who even knows theres NPC that exist to tell you Ballista schedules.

    That is the universal symbol of a failed event. It would be nice if it got some kind of update. I'm sure a lot of people would complain, but if there was a big "Ballista/PVP Patch" I think it would be for the better of a game, It would give people a reason to actually get the best armor.

    This patch would have to address a lot of Issues

    *Accessibility. They need to add an area like "The Arena", A "Any time you want" Kind of battle area to challenge others. Dior-Ghelsba was nice, But its 1 zone, Abj-Island.. Same problem. A full Arena Battle area with multiple "Fields" to combat on would be ideal. Accessible any time.

    *Rewards. Give rewards that make it worth doing as well. It doesn't need to be epic, But something other than doing it for shits and giggles. I can't honestly make any suggestions, But adding Victory spoils to the winner might be a bit nice. Doesn't need to be huge, Just so long as its not logs and ores.

    *Fixing of the System. Find a way to work around Swapping gear, even if it means locking your Characters Visual model during Ballista matches, so when you swap gear, you wont blink. A big big issue for me, and a lot of others, is gear swap penalties. It cheapens Ballista. Also completely rebalancing Weaponskills and magics inside Ballista would help. which brings me to my next point

    *Tanaka the event: A.K.A Balance. There needs to be serious consideration to abilities and damage formulas/etc in Ballista. Some jobs are admittedly way to overpowered. Sure theres ways to combat it, But no job should have the ability to floor you in 1-2 hits max, in a time-frame of a few seconds.

    ---

    Now, In my opinion, I think while in Ballista, All players max HP Should be doubled. Battles are way to short in Ballista and usually consist of "Hit until you get TP > WS, Whoever gets TP first wins!", There should be a little more than that. I can't give you any ideas but hey, it would be nice.
    (1)

  2. #82
    Player Evviva's Avatar
    Join Date
    Aug 2011
    Posts
    117
    Character
    Evviva
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Quote Originally Posted by Evviva View Post
    Ballista in it's current state is absolutely perfect.
    Break that down.

    In it's current state it is absolutely perfect.
    This means, that after countless struggles(read: playing the game) and many hours of research, we have finally found a way to perfect and adapt to the imperfect system that is in place and co-exist... is this even slightly appealing?

    Note: If an opponent is circling you, there are numerous courses of action you can take, the most known counter is locking on and walking backwards.. preferrably with your back parallel to a wall. But be aware that your opponent can just as easily, unlock and walk through your defensive stance.
    - Equipment swapping? Tweak your sets to perfection, so that you may adjust accordingly when not engaged - you're a white mage that just home pointed. major aspir target? no problem, slap on some dark resist equipment(60 cap only, 99 cap seems to need 200+ resistance - whereas in 60 cap, the magic number is 100) and be weary of every slot you exchanged, adjusting your playstyle accordingly.
    - To add, learning how to quarry correctly will increase your offensive and defensive output ten-fold.
    Of course, these are some of the strategies used in the current available system. If you do not like the system... well the solution is simple.

    I'm dealing in the now, and I'm completely agreeing that ballista is not perfect in it's entirety, but we sucked it up and are enjoying the content presented for what it is.
    That's not to say that future updates are not welcome, which seems to be how my post(s) have been interpreted.

    Before the notion of this being applicable only to our group, guess what.. we are here and reaching out to anyone who cares!

    Not once do I mention that ballista as a whole is not perfect.
    Not once do I mention that ballista is a wildly popular event.


    I simply asked -3- questions to help myself and my "niche" group understand the masses.

    I sincerely thank you and anyone else who might take the time for answering those questions.
    I truly do hope the development team takes notice and initializes action toward enriching the experience.
    (7)
    Last edited by Evviva; 03-27-2012 at 04:21 AM. Reason: Bolding, bolding, bolding

  3. #83
    Player Evviva's Avatar
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    Aug 2011
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    117
    Character
    Evviva
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Now, In my opinion, I think while in Ballista, All players max HP Should be doubled. Battles are way to short in Ballista and usually consist of "Hit until you get TP > WS, Whoever gets TP first wins!", There should be a little more than that. I can't give you any ideas but hey, it would be nice.
    It is entirely possible to have a body boost or a giants drink on for a large portion of any given match.

    Not to discredit your suggestion, I do hope it does come to fruition~
    (7)

  4. #84
    Player Minibuddha's Avatar
    Join Date
    Mar 2012
    Location
    Seattle, WA
    Posts
    5
    Character
    Minibuddha
    World
    Lakshmi
    Main Class
    BLU Lv 95
    I agree with Evviva. Its fine as it is. I love the design and what to and how to go about. Im not perfrct but I love playing it and challenging yourself. The reward is being there and doing something different non Abyssea, non voidwatch material. As ive been around since 2004 I enjoy different things. Storylines, battles, different things. Ballista is always different. Not leveling, beating Shinryu 1400 times its very different. That is why I love it. I can bring many jobs and enjoy it. Thus I do. That is what I enjoy. Let people have opinions Evviva's is brilliant. So dont go bashing others for ideas. If you are going to troll, go find a bridge k thx.
    (4)
    Gades Sylph-99 PUP, DNC, BST, MNK, COR

    Minibuddha Lakshmi-95 DRG, BLU 92 NIN

    "That's no moon...its a spacestation"

  5. 03-26-2012 04:57 PM

  6. #85
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Karbuncle View Post
    And a little something to add...

    Wanting Ballista to become more popular is always good. because as is, Theres probably less than 5% of the entire population who even knows theres NPC that exist to tell you Ballista schedules.

    That is the universal symbol of a failed event. It would be nice if it got some kind of update. I'm sure a lot of people would complain, but if there was a big "Ballista/PVP Patch" I think it would be for the better of a game, It would give people a reason to actually get the best armor.

    This patch would have to address a lot of Issues

    *Accessibility. They need to add an area like "The Arena", A "Any time you want" Kind of battle area to challenge others. Dior-Ghelsba was nice, But its 1 zone, Abj-Island.. Same problem. A full Arena Battle area with multiple "Fields" to combat on would be ideal. Accessible any time.

    *Rewards. Give rewards that make it worth doing as well. It doesn't need to be epic, But something other than doing it for shits and giggles. I can't honestly make any suggestions, But adding Victory spoils to the winner might be a bit nice. Doesn't need to be huge, Just so long as its not logs and ores.

    *Fixing of the System. Find a way to work around Swapping gear, even if it means locking your Characters Visual model during Ballista matches, so when you swap gear, you wont blink. A big big issue for me, and a lot of others, is gear swap penalties. It cheapens Ballista. Also completely rebalancing Weaponskills and magics inside Ballista would help. which brings me to my next point

    *Tanaka the event: A.K.A Balance. There needs to be serious consideration to abilities and damage formulas/etc in Ballista. Some jobs are admittedly way to overpowered. Sure theres ways to combat it, But no job should have the ability to floor you in 1-2 hits max, in a time-frame of a few seconds.

    ---

    Now, In my opinion, I think while in Ballista, All players max HP Should be doubled. Battles are way to short in Ballista and usually consist of "Hit until you get TP > WS, Whoever gets TP first wins!", There should be a little more than that. I can't give you any ideas but hey, it would be nice.
    Also whoever gets TP first doesn't always win with abilities like:

    Mana Wall
    Sentinel
    Flash
    Fan Dance
    Third Eye
    etc.

    And the ability to run around in large amounts of -DT than ever thought possible @ 75. Getting TP is a big part of it but there are many ways around it.

    Weaponskills used to NOT be balanced when they would one shot everyone before the softcap of 999 damage was introduced for singular attacks, the only things you see doing absurd damage are when:

    A) You're fighting a noob, or a person who has sacrificed defense for offense/magicalaccuracy/magicaloffense/haste

    B)Wildfire.

    Even spells like Comet with the lv. 99 Magian Staff have a hard time breaking 800+ on me and thats in a hybrid set of defense/offense for the Black Mage otherwise he'd get floored in three to four swings with no PDT.

    WS's like Fudo/Resoultion/Ukkos rarely if ever break the 999 cap (unless they multi hit) and if they are going out in full WS gear/full offense gear they are going to pay for it so its not even feasible to be "one shotting" anyone besides someone who has no idea what they are doing.

    1v1 Matches with high level of skill involved do have gear swaps during successful enfeebles or "tp dumps" so it can't be used against you, RDM's swapping from shield/sword to staff setup, or a DRK opening with Drain II in a full absorb set and swapping into a PDT set taking the necessary penalties to do so.

    In Team Matches I have many sets based on what enfeebling capabilities the enemy has, whether I will be defending or trying to score, and what people on the opposing team I will be actively hunting down or in some cases avoiding.

    Ie.-
    If I'm on "Kill the BLM or Breakga Person" duty, I'm going to load a haste setup, with resist and not have a whole bunch of defensive options.





    No gear swapping doesn't cheapen anything, if anything it broadens your horizons and forces you to make smarter and more effective decisions.

    Knowing what sets to use and switch out tactfully based on your enemy, your opposing team, their make up, your support and plan of attack, is enriching not cheapening.

    My DRK running around with -50DT with scripted resist sets or at 65% haste (or more with the proper support) with no long term sacrifice to my defensive capabilities vs magic/enfeebles because I can instantly change on demand: is retarded.

    Knowing what gear to pick based on your enemy, nuances in their play style, equipment and composition of your team, is far more cerebral than having a magical wardrobe I can instantly change into during battle.

    I do it in PvE it works there, it simply would not work in PvP.
    (4)
    Last edited by Urteil; 03-26-2012 at 05:21 PM.

  7. #86
    Player Evviva's Avatar
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    Aug 2011
    Posts
    117
    Character
    Evviva
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    In ballista, players are exposed to a capacious variety of emotions, and more often than not it brings out the most unfavorable side of people.
    Coincidentally, the remaining ballistars are 90% japanese... cultural disparities?

    In my opinion, this is a considerable factor of the decline.
    (6)
    Last edited by Evviva; 03-27-2012 at 04:26 PM. Reason: Spelling mistake

  8. #87
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    I just remember this post on Allakhazam from back in 2004:

    Quote Originally Posted by Valroramir
    I dont see it that way. I see one on one fights as something you would do in Norg. You would talk to the guard at the gate and ask him about PvP. You get a cut scene where the guard tells you that it happens but its illegal. He tells you how in fact they just arrested a ring that was staging fights down in the galka district last week. It seems some of the people have Tenshodo connections. You go to the galka district and talk to the galka that needed the zinc ore. It seems he is in trouble again. He owes money to tenshodo and has been fighting trying to win the money he needs. The fights are just to harsh though and the injuries are getting worse with each one. He doenst know if he will be able to win the next fight and if he doenst,the Tenshodo wont be happy. Cordelia shows up and overhears. She is very angry that he is doing this and wants to pay the tenshodo back herself. He wont accept it and stormes out. Cordelia then asks you if you can go talk to them and get them to accept the money. You go to the warehouse in port bastok and talk to the people there. They say they are happy to take her money,but there is a fight scheduled,and a fight theres going to be. He suggests that if you take the galkas place in the fight,he will accept the money and release him from his debt. He tells you to go talk to a man in norg. You talk to the man in norg,get a cut scene. He isnt happy that he wont have a galka in the arena,but "I guess even someone as pathetic as you will do,so long as there is blood for the crowd" He calls over a pirate moogle and your are warped to teh arena. You must fight a level capped battle where you basically get the $@#$ beat out of you. If you can take a certain amount of damage before going down,you get a cut scene.Your told you must have impressed,becuase he usually doesnt let anyone out of the ring alive. You are now allowed to have PVP fights in the arena.

    You would talk to the "Pirate Moogle". (yes,he would have an eye patch and call you matey instead of kupo) You would both agree on a level cap (could be asymetric even,like 45rdm vs 47pld). You might even wager some money on it. The pirate moogle would then warp you to the steel cage,with a hord or screaming virtual spectators watching, where you would fight to the death. If you die,you lose experience,becuase this is Norg,and unlike balista,its real combat. I can see the pirate moogles response now. "Of course you loose xp when you die,what do you think this is matey? a game? Go back and play your little balista game if your not up for a real challenge. (all his pirate moogle buddies would laugh at you)
    (4)

  9. #88
    Player Evviva's Avatar
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    Aug 2011
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    117
    Character
    Evviva
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    I may have posted some things that I could see how people could take out of context.
    My only wish is for people to see how good the current ballista is. All improvements needed aside.
    (6)

  10. #89
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,960
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    In it's current state it is absolutely perfect. ... My only wish is for people to see how good the current ballista is.
    Please, stop saying this.

    If it was so perfect, it would have more players. Period, end of story.

    It may be perfect *for you*, but not for everyone else. I understand you're just trying to emphasize how much fun you have with it. But that can be said with "ballista is great" not "ballista is perfect." You need to realize why ballista is not as popular as it could have been and offer your own ideas and ways that it could be made more attractive to current non-players of ballista. Promoting it helps, but it's clearly not enough to make it more mainstream.

    You don't need to tell anyone in this thread that ballista is *good*. Most of the people posting in this thread already enjoy ballista. But we cannot ignore the fact that it needs attention on SE's part if it is to ever catch on to a greater extent than it does now. There are just too many things getting in the way of more people participating. My goal and desire is to break down some of those barriers so that whenever someone wants to break from the grind, they can do it in this game and hop in to some Ballista. Just going around spouting how perfect and amazing it is won't achieve that.

    No gear swapping doesn't cheapen anything
    Just so you're aware, the only reason the gear swap restriction exists is to prevent the abuse of the blinking "feature" to make people lose their target lock on you. If blinking didn't happen, this "feature" probably wouldn't exist.

    And a few notes on your posts further back. You responded to my criticism of your overbearing nature by quoting me being finicky about what kinds of matches I like and suggesting that I'm "overbearing" as a result. That's not being overbearing. That's just stating what ballista matches I prefer. and "Prefer" doesn't mean I'm not open at all to anything else. You keep shoving down everyone's throats how perfect you think the game is and how everyone should play it because it's nothing short of that. You are trying too hard to convince people, ignoring all flaws and insisting to everyone that you're right about what you say. That's being overbearing ("arrogant" also comes to mind). I didn't tell you this to offend you, I told you this because I enjoy ballista too, I know people who enjoy it, and I want to bring more players in- but I recognize that just telling people "hey there's this amazing thing in the game called ballista" is not going to cut it by itself.

    All you needed to do to have more support behind you was recognize that ballista *is lots of fun*, rather than *is perfect.*

    per·fect  [adj., n. pur-fikt; v. per-fekt] entirely without any flaws, defects, or shortcomings.

    You just need to get off your high horse and work with the other fans of ballista in this thread, instead of work against them. A revival of ballista would actually bring me more fully back to the game, as I haven't been playing a lot recently (and nearly every time I log on, I find myself trying to get some people to play it). But that won't happen if we ignore its problems.
    (1)
    Last edited by Alhanelem; 04-01-2012 at 12:57 AM.

  11. #90
    Player Minibuddha's Avatar
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    Mar 2012
    Location
    Seattle, WA
    Posts
    5
    Character
    Minibuddha
    World
    Lakshmi
    Main Class
    BLU Lv 95
    Quote Originally Posted by Alhanelem View Post
    Please, stop saying this.

    If it was so perfect, it would have more players. Period, end of story.

    It may be perfect *for you*, but not for everyone else. I understand you're just trying to emphasize how much fun you have with it. But that can be said with "ballista is great" not "ballista is perfect." You need to realize why ballista is not as popular as it could have been and offer your own ideas and ways that it could be made more attractive to current non-players of ballista. Promoting it helps, but it's clearly not enough to make it more mainstream.

    You don't need to tell anyone in this thread that ballista is *good*. Most of the people posting in this thread already enjoy ballista. But we cannot ignore the fact that it needs attention on SE's part if it is to ever catch on to a greater extent than it does now. There are just too many things getting in the way of more people participating. My goal and desire is to break down some of those barriers so that whenever someone wants to break from the grind, they can do it in this game and hop in to some Ballista. Just going around spouting how perfect and amazing it is won't achieve that.

    Just so you're aware, the only reason the gear swap restriction exists is to prevent the abuse of the blinking "feature" to make people lose their target lock on you. If blinking didn't happen, this "feature" probably wouldn't exist.

    And a few notes on your posts further back. You responded to my criticism of your overbearing nature by quoting me being finicky about what kinds of matches I like and suggesting that I'm "overbearing" as a result. That's not being overbearing. That's just stating what ballista matches I prefer. and "Prefer" doesn't mean I'm not open at all to anything else. You keep shoving down everyone's throats how perfect you think the game is and how everyone should play it because it's nothing short of that. You are trying too hard to convince people, ignoring all flaws and insisting to everyone that you're right about what you say. That's being overbearing ("arrogant" also comes to mind). I didn't tell you this to offend you, I told you this because I enjoy ballista too, I know people who enjoy it, and I want to bring more players in- but I recognize that just telling people "hey there's this amazing thing in the game called ballista" is not going to cut it by itself.

    All you needed to do to have more support behind you was recognize that ballista *is lots of fun*, rather than *is perfect.*

    per·fect  [adj., n. pur-fikt; v. per-fekt] entirely without any flaws, defects, or shortcomings.

    You just need to get off your high horse and work with the other fans of ballista in this thread, instead of work against them. A revival of ballista would actually bring me more fully back to the game, as I haven't been playing a lot recently (and nearly every time I log on, I find myself trying to get some people to play it). But that won't happen if we ignore its problems.
    I still find it balanced. Race, jobs make it a factor. A tarutaru drk will not hit as hard as an elvaan. A galka blm will not do as much magic damage as a taru. You have to be clever and think it through. I come as a taru drg and I can be mean as a snake, but if I have 5 sidewinders hit me im done after 2. So if you build hp, defense and higher attack, a taru drg can be a force. This makes things balance. Its not perfect but this is why its a stratigical thinking game and not a halo wanna be. You have to outsmart yoyr opponent and take that person out. People think RDM you are doomed. If you are a PUP you can take on a RDM. A PLD not as much. its thinking, stratagy, not pull trigger. My suggestion: come ballista one time. Try facing people, you will be excited and yet improve things.
    people are different. Different jobs happen. Its a sport of fun win or lose.
    (1)
    Gades Sylph-99 PUP, DNC, BST, MNK, COR

    Minibuddha Lakshmi-95 DRG, BLU 92 NIN

    "That's no moon...its a spacestation"

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