I wouldn't say that. There are fights that use PLD's. There are fights where a COR might be in a tank party as the LS has two COR's available. Now would Healer's, Gallants be a better choice for the Tank over Misers/Chaos? Maybe. I've seen fights where keeping the tank alive was harder than keeping hate. Certainly a tank can improve his offense with gear and food. There's not much great defensive food out there.
Stack -PDT, phalanx, Gallants roll, Scherzo and Healer's roll and you have a pretty strong blood tank. Might be useful somewhere. Maybe for early runs through VW where you don't have temps yet.
I know its very FFXI forum cool to trash everything as "utterly worthless". But I think the better meme is "$hit is situational". Given how rare it is for a mage to kneel for hMP these days, cure potency received that goes above the cap isn't without merit.
Yo Ho Yo Ho, a pirate's life for me!
New Healer's Roll on a party for guaranteed free curagas with Orison Pantaloons +2. You kill stuff faster if your DDs don't die, so bonuses to keeping them alive > letting them rip hate and get squashed. Also means no waiting around for un-weak at the end of every fight, just move onto next rift.
Also, Penury Cure 5s should now also be free.
Last edited by Babekeke; 01-27-2012 at 05:28 PM.
Which you don't if your DDs are dead, then weakened, then dead again, then 5 min wait before next fight because you're waiting for weakened. It's entirely up to the party (or more particularly, the COR) but I'd go for killing steadily with everyone alive, over kill really fast for 30 secs then slowly because everyone died.
I think, in Voidwatch at least, casting times and recast timers would become an issue before MP cost if something were tearing that many people apart. Healer's Roll would be more likely to become useful by making Cure IV/Curaga III viable than by saving MP. Also, a defensive Roll wouldn't be doing much while Fanatic's Drinks were active or the monster was terrorized.
This is an interesting point, though, even if it's a bit of stretch to apply to Voidwatch. Legion is already known to have tight time limits and constant fighting that punishes people for being weakened or needing to rest, will presumably have monsters capable of doing a lot of damage, and will presumably not have any temporary items to restore MP.
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