Sounds like a situation where you'd be better off just throwing more White Mages at the problem.
*shrug*
Sounds like a situation where you'd be better off just throwing more White Mages at the problem.
*shrug*
More WHM's do not increase your proc abilities. A stronger WHM will leave room for another proc'ing job.
Yo Ho Yo Ho, a pirate's life for me!
But a second whm offers nothing to increase damage output (assuming the first whm was already handling hastes). The cor at least has a second roll, plus his/her own damage, and can change which rolls are used based on what's immediately needed. It's not going to be commonplace, but I can see it being situationally useful.
Anyway, more interested in knowing if this is just another minor convenience patch (which it seems to be, along with the rest that were announced in the last couple days), and if they're still continuing with the 'real' adjustments to the healing formulas.
I think, in Voidwatch at least, casting times and recast timers would become an issue before MP cost if something were tearing that many people apart. Healer's Roll would be more likely to become useful by making Cure IV/Curaga III viable than by saving MP. Also, a defensive Roll wouldn't be doing much while Fanatic's Drinks were active or the monster was terrorized.
This is an interesting point, though, even if it's a bit of stretch to apply to Voidwatch. Legion is already known to have tight time limits and constant fighting that punishes people for being weakened or needing to rest, will presumably have monsters capable of doing a lot of damage, and will presumably not have any temporary items to restore MP.
You have that backwards. If you have someone available to do cor, they should already be on cor. It's:
Group leader: We don't have adequate healing.
Cor: I'll change a roll to Healer's Roll to help the healers keep up.
instead of
Group leader: We don't have adequate healing.
Cor: K i'll switch to Whm.
If you don't already have someone on cor then the entire argument is moot (and silly).
The problem is the number of rolls Cor can keep up, which is still limited to 2. And the fact most of VW is proc > temp > zerg.
Can see it possibly being useful for legion however.
I'm totally clueless as to the cure potency received gear, as most of it seems really pointless right now. If you cast curaga on yourself, with potency received gear on, does the rest of the group receive the bonus? or just you? for example if I cast curaga 3 on me with %30 in gear does it go
<me> 520 hp recovered
<player2> 400 hp recovered
?
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