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  1. #1
    Player Tile's Avatar
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    Dec 2011
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    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99

    [dev1076] Healing Adjustments

    http://forum.square-enix.com/ffxi/threads/20089-dev1076-Healing-Adjustments?p=268359&viewfull=1#post268359

    did i read this wrong or will gear that boosts Cure pot. also boost Waltz?
    (0)

  2. #2
    Player Alerith's Avatar
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    Aug 2011
    Posts
    282
    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    I believe they are talking about the stats on the gear that affect curing. "Cure Potency" and "Waltz Potency". Not the base potency of the cures and waltzes themselves.

    Basically they are adjusting it so that you get a greater bonus when various stats that increase potency are stacked.
    (2)

  3. #3
    Player Aleste's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    All they're changing is so that 'potency' and 'potency received' don't stack together under a 50% cap.

    Cure + "Cure Potency" (Cap50%) => Resultant Cure
    Resultant Cure + "Potency of Cure Recieved" (Cap30%) => HP amount target actually gets healed by.

    Replace cure with waltz for the same effect.
    (1)



  4. #4
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Aleste View Post
    All they're changing is so that 'potency' and 'potency received' don't stack together under a 50% cap.
    It's less confusing to say that 'potency' and 'potency received' will be different effects with different caps.
    They stack before and after the update, but in different manners so the total cap is +95% rather then the current +50%

    They will have to add/change Potency Received gear, as I think the only item right now with such an effect is Oneiros Earring (+5%).
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #5
    Player Damane's Avatar
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    Mar 2011
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    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    This change doesnt help RDMs and SCH at all lol. Which Tank/Melee is gonna swap to cure potency recieved gear, when shit is hitting the fan lol. It is too late before you can change to that. Bad idea is bad... They should have just lifted the cure potency cap and added more cure potency gear period
    (2)

  6. #6
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Damane View Post
    This change doesnt help RDMs and SCH at all lol. Which Tank/Melee is gonna swap to cure potency recieved gear, when shit is hitting the fan lol. It is too late before you can change to that. Bad idea is bad... They should have just lifted the cure potency cap and added more cure potency gear period
    It depends on the gear, and at this point there's very little. I could imagine SE adding a high def tanking set with lots of Damage Taken-, Enmity+ and Cure Potency Received stats, but less offensive stats. (They've done worse.)
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    274
    It's for the cor roll obviously. They even have a picture of the roll on the announcement.

    And this:

    Basically they are adjusting it so that you get a greater bonus when various stats that increase potency are stacked.
    is wrong, so I'm not sure why it was rated up. Cure potency, and the "stats" (huh?) that affect cure potency are exactly the same. The only thing that they changed is the formula for determining the final cure value. Now the cure received effect is multiplied at the end of the equation (up to 30%) for a final cure boost of up to 95%. This final cure boost is what was modified, not cure potency (which is still 50%).
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
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    1,003
    Quote Originally Posted by Helel View Post
    It's for the cor roll obviously. They even have a picture of the roll on the announcement.
    This won't change the fact that the new Healer's Roll is still utterly worthless and will never be used.
    (1)

  9. #9
    Player Phafi's Avatar
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    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    (5)

  10. #10
    Player Mirabelle's Avatar
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    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by cidbahamut View Post
    This won't change the fact that the new Healer's Roll is still utterly worthless and will never be used.
    I wouldn't say that. There are fights that use PLD's. There are fights where a COR might be in a tank party as the LS has two COR's available. Now would Healer's, Gallants be a better choice for the Tank over Misers/Chaos? Maybe. I've seen fights where keeping the tank alive was harder than keeping hate. Certainly a tank can improve his offense with gear and food. There's not much great defensive food out there.

    Stack -PDT, phalanx, Gallants roll, Scherzo and Healer's roll and you have a pretty strong blood tank. Might be useful somewhere. Maybe for early runs through VW where you don't have temps yet.

    I know its very FFXI forum cool to trash everything as "utterly worthless". But I think the better meme is "$hit is situational". Given how rare it is for a mage to kneel for hMP these days, cure potency received that goes above the cap isn't without merit.
    (1)
    Yo Ho Yo Ho, a pirate's life for me!

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