http://forum.square-enix.com/ffxi/threads/20089-dev1076-Healing-Adjustments?p=268359&viewfull=1#post268359
did i read this wrong or will gear that boosts Cure pot. also boost Waltz?
http://forum.square-enix.com/ffxi/threads/20089-dev1076-Healing-Adjustments?p=268359&viewfull=1#post268359
did i read this wrong or will gear that boosts Cure pot. also boost Waltz?
I believe they are talking about the stats on the gear that affect curing. "Cure Potency" and "Waltz Potency". Not the base potency of the cures and waltzes themselves.
Basically they are adjusting it so that you get a greater bonus when various stats that increase potency are stacked.
All they're changing is so that 'potency' and 'potency received' don't stack together under a 50% cap.
Cure + "Cure Potency" (Cap50%) => Resultant Cure
Resultant Cure + "Potency of Cure Recieved" (Cap30%) => HP amount target actually gets healed by.
Replace cure with waltz for the same effect.
It's less confusing to say that 'potency' and 'potency received' will be different effects with different caps.
They stack before and after the update, but in different manners so the total cap is +95% rather then the current +50%
They will have to add/change Potency Received gear, as I think the only item right now with such an effect is Oneiros Earring (+5%).
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
This change doesnt help RDMs and SCH at all lol. Which Tank/Melee is gonna swap to cure potency recieved gear, when shit is hitting the fan lol. It is too late before you can change to that. Bad idea is bad... They should have just lifted the cure potency cap and added more cure potency gear period
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
It's for the cor roll obviously. They even have a picture of the roll on the announcement.
And this:
is wrong, so I'm not sure why it was rated up. Cure potency, and the "stats" (huh?) that affect cure potency are exactly the same. The only thing that they changed is the formula for determining the final cure value. Now the cure received effect is multiplied at the end of the equation (up to 30%) for a final cure boost of up to 95%. This final cure boost is what was modified, not cure potency (which is still 50%).Basically they are adjusting it so that you get a greater bonus when various stats that increase potency are stacked.
I wouldn't say that. There are fights that use PLD's. There are fights where a COR might be in a tank party as the LS has two COR's available. Now would Healer's, Gallants be a better choice for the Tank over Misers/Chaos? Maybe. I've seen fights where keeping the tank alive was harder than keeping hate. Certainly a tank can improve his offense with gear and food. There's not much great defensive food out there.
Stack -PDT, phalanx, Gallants roll, Scherzo and Healer's roll and you have a pretty strong blood tank. Might be useful somewhere. Maybe for early runs through VW where you don't have temps yet.
I know its very FFXI forum cool to trash everything as "utterly worthless". But I think the better meme is "$hit is situational". Given how rare it is for a mage to kneel for hMP these days, cure potency received that goes above the cap isn't without merit.
Yo Ho Yo Ho, a pirate's life for me!
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |