They did state those are "Temporary" numbers. So we will see how that turns out. But I totally agree with the rest of you that kills should be the trials and items should be for afterglow. This means I would have to get 40 Unbral just to do Aegis and Excal and then get 120 MORE items for LS members. That's alot of god damn items... not to mention a lot of time making pop sets. Although the number for the VW NM I have to say it should be higher just because you can just spam those back to back, no farming pop sets nor having a 2 hour time limit. That is of course if it was kills.
It really should be 20 Arch DL KILLS, not Umbral Marrows. :/
That would at least promote team work, and would aid the few people that actually *want* to get a Stage 2 lvl99 Relic. The Stage 1 Relic weapon holders could help out the Stage 2 person by helping kill ADL, and the person after Stage 2 wouldn't have to compete with Stage 1 Relics for Umbral Marrow. (or at least they'd only be competing with other Stage 2 Relics).
As it stands right now, I personally feel I have a MUCH better chance at completing 10 PWs or 60 Riftcinder/dross as opposed to fighting over the hordes of other relic holders for a lvl 99 Relic.
Not to mention, my relic is Gjallarhorn... ._.
Assuming they keep the 20 number, my LS is pretty much going to be stuck in dynamis until the end of FFXI.
I'd rather do 20 ADL kills per weapon instead of even having to obtain 1 umbral marrow (presuming its 1 drop per kill at 100%, I have yet to see a double drop on ADL or PW)
It's 100x more feasable to shout for 17 people 20 times who need ADL kills for their relics easily (I dont really have that problem to begin with, 2 of my friends have gjallars, both my alt's have magery jobs lvled, one with smn) over finding 17 people who WANT to kill ADL. Why? Because once they get their marrow....theyre not comin back lol. Atleast if you have to kill it 20 times, you're going to come back 20 times, and are forced to help others while you help yourself.
...........items per weapon.....are these people on crack? This is full on retarded considering the extent of which you have to go just to get 1 person done compared to how many total weapons are in circulation today. How is this reasonably attainable by all players give the amount of time per person it takes?
Why have trials turned into stupid fetch quests!? Not to mention ridiculously hard fetch quests.. Bring the orginal Trials back, actually USING the weapons! none of the fetching nonsense that is so unfair.
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I think 10 PW items is pretty BS given you can pop ADL in a single 2 hour run and PW takes WAY more farming to be able to pop.
The trial should have been simply to clear all of the Arch bosses once with your weapon equipped.
This would mean you "beat" new Dynamis and for said task you'd be rewarded with the most powerful weapon the event has to offer you. Encourages teamwork, throws a goal to clear all the new challenges and would be 10 days minimum invested to walk away with a 99.
But that sounds too reasonable.
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