The calculation the game is using for ranged attacks for beastman type monsters in dynamis is not working properly. These monsters have the ability (and have done it) to single shot players with just a single regular ranged attack (not a TP move or Eagle Eye Shot)
Platform: Windows 7
ISP: Comcast
Type of Internet Connection: Cable
Date & Time: Over the last 2 weeks (Specific examples: Mon, Jan 23rd 4-6pm MST and Tues, Jan 24th 8-10pm MST)
Frequency: Every time I have entered Dynamis since the update
Character Name: Caligula
Race: Tarutaru (the superior race)
World: Phoenix
Main Job: Varies but usually it is Beastmaster
Support Job: Dancer
Area and Coordinates: Dynamis - Bastok, Dynamis - San d'Oria, Dynamis - Jeuno, Dynamis - Beaucedine, Dynamis - Xarcabard, Dynamis - Valkurm, and Dynamis - Buburimu (I presume the other dynamis zones are also affected, I just have not been to them.)
Party or Solo: Varies from a party of 4 to an alliance of 9 (1 party of 6 and 1 party of 3)
Monster Name: Monsters with ranged attacks, specifically Rangers and Ninja jobs. Ore toss on all Quadav monsters.
Steps:
1) After obtaining all the of the time extensions, my group and I proceed to kill beastman type monsters inside dynamis.
2) After engaging (or aggroing) a beastman type monsters that have ranged attacks, these normal attack (not Eagle Eye shot) will do 200-1600 damage to players and jug pets if they land (ie if they don't miss), averaging at about 900 damage. For reference, the melee swings from these monsters deal about 200-300 damage.
3) Players that have experienced this were on all classes of jobs, 99 Monk/War, 99 Beastmaster/Dancer (Dipper Yuly or Falcor jug pets), 99 Thief/Dancer, 99 Thief/Ninja, 99 Bard/White mage, 99 White mage/Red Mage, 99 White mage/Scholar, 99 Blue mage/Ninja, 99 Blue mage/Dancer, 99 Warrior/Samurai (with -15% Physical damage taken) to just name a few.