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  1. #191
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314


    Got to play around with Shattersoul in Abyssea a bit, lolabyssea, But it was fun. They were leveled to DC. I also got a fun new Toy Staff. A Kirin's Pole with DMG:87 Attack+3 (Same INT+10 as Gerra's, So a net gain of 12 Damage and 3 attack!)

    Also Finally got 5/5 on it. That one that almost Did 5k Was pretty nice, I mean, A 5k WS On Summoner, even if its Abyssea... My Average was ~3k. 4k~5k Peaks.

    Atma's were VV/RR/MM. 5k on a Non-Crit WS in Abyssea, I'm still like "Wow". Especially for SMN , my WS gear is still less than optimal as well, and It'd probably broke 5k or more if i had just Rubeus Slacks, Let alone a Hvergl95~99.
    (0)
    Last edited by Karbuncle; 03-15-2012 at 11:11 PM.

  2. #192
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Karbuncle View Post
    Fun:

    Quote Originally Posted by Karbuncle View Post
    CRYSTAL STAFF rare/ex
    DMG:98 Delay:360 HP+100 MP+100 INT+20 Accuracy+15 Attack+15 Haste+3%
    LV99 WAR MNK WHM BLM RDM BST BRD SMN SCH
    For all you SMN melee enthusiasts. This thing looks badass. INT+20 is a Shattersoul mod... Acc/atk, and 3% Haste which allows Summoner to cap Haste without the need for Ninirta's Sash or Nashira Gloves, Leaving Nashira gloves open to a better Melee Hand.

    Also, new WS Belt:

    VOIDWATCH BELT (15) rare/ex
    DEF:9 STR+8 DEX+8 VIT-5 AGI-5 INT+8 MND-5
    LV99 All Jobs
    Nice to see that that weapon has WAR on it too... would be interesting to see what sort of WS numbers you can hit with it on WAR, since you can hit 5k in abyssea on SMN. Especially on mobs weak to blunt, though SE did say WAR was going to get an ability to swap weapon damage type.

    But yes, it will open up a whole new playstyle for melee SMN, making it easier to cap Haste and acc so they can concentrate on better stats.

    Not to mention it's a great macro piece for casting buffs on lots of people.
    (0)

  3. #193
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    Someone mentioned earlier not seeing any Shattersoul numbers, Well, I got 4/5 Shattersoul merits, Went out on SMN, and gathered a few hits:
    Make me sad, I posted a whole set of figures back when this came out with 5/5 merits and builds and atmas and such. Sure it's still around here somewhere.
    (0)
    My other car is a summoner.

  4. #194
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Tannlore View Post
    Make me sad, I posted a whole set of figures back when this came out with 5/5 merits and builds and atmas and such. Sure it's still around here somewhere.
    What were your numbers like ? I'm liking it so far, As shown above, about 5k Damage in Abyssea. I know its Abyssea, but 5k WS on a Non-crit WS on SMN of all things is impressive in my book.
    (0)

  5. #195
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Is it MAB based Karb? I'm just thinking that RR was doing nothing for your WS (unless you were /THF forcing crit with SA) so an MAB or another STR/ATT atma would produce even bigger numbers.
    (0)

  6. #196
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Babekeke View Post
    Is it MAB based Karb? I'm just thinking that RR was doing nothing for your WS (unless you were /THF forcing crit with SA) so an MAB or another STR/ATT atma would produce even bigger numbers.
    RR Was more for general Melee DPS. I was helping a friend with Fenrir Trials So i wasn't even trying to get huge Epeen numbers :O Its not MAB Based either, Its just a Physical WS. So Something like Stout Arm probably would have been better, but yah, as i said, used RR For Melee DPS, So the numbers could go higher.

    Still, Outside Abyssea I've almost hit 3k, And that was back when i was only 4/5 Merits, and was using Gerra's, As said above, i'm now 5/5, and Have a nice Kirin's Pole...This WS has a lot of Potential, even for a SMN, the Int Mod helps it a lot more than one would think because of the overwhelming amount of INT Gear SMN Can use.

    I'm kinda rambling, anyway, You're right
    (1)

  7. #197
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    Greetings!

    In the upcoming March version update we will be making the aforementioned summoner adjustments which can be found here: [dev1091] Job Adjustments: Summoner.

    In regards to higher tier magic spells for elementals, unfortunately since it is taking time to set monster behavior properly as well as the fact that working on Meteor took quite a bit of time, this portion will not make it in time for the March version update.

    We will do our best after the version update to get it ready for implementation.
    (2)
    Devin "Camate" Casadey - Community Team

  8. #198
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    Wish you wrote more detailed posts.

    What do you mean with "proper" monster behavior? I'd like to believe the poor testers tore their hair out in frustration of testing Tier-V nukes when the spirits only cast choke -> choke -> choke -> choke -> choke. And that because of that, they decided to improve the behavior to actually toss some tier-V nukes at higher priority.

    I also hope they realized that assault resets timers and they had to wait ages due to the bug, and they got the developers to fix it.

    Then again, perhaps all spirit testers get cheat spirits that they can not only tell what to cast, but also when. Or just get 999 smn skill and have them cast at super high speeds.
    (5)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  9. #199
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Why is it so hard to apply similar AI code from puppet master automaton to the spirit... when spirit cast less spells.
    (1)

  10. #200
    Player Moink's Avatar
    Join Date
    Mar 2011
    Location
    Square Soft
    Posts
    76
    Character
    Moink
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    Because it isn't similar AI for one and it has already been discussed that ffxi team has been working as a skeleton crew... Like he said, be patient and wait for it to come... not like it wasn't left ignored and have no response from the staff...
    (1)
    Blu - 9
    Cor - 11
    Sch - 65
    War, Mnk, Whm, Blm, Rdm, Thf, Pld, Drk, Bst, Brd, Rng, Sam, Nin, Drg, Smn, Pup, Dnc - 99

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