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  1. #1
    Player
    Join Date
    Jan 2012
    Posts
    62
    ^ im sure you and one other guy will be pleased.

    but seriously...where is the real SMn update?
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by leorez View Post
    ^ im sure you and one other guy will be pleased.

    but seriously...where is the real SMn update?
    If you really believe SE will update the cost without updating the power of these pets then I have news for you...

    You are probably right.
    (1)

  3. #3
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Same as above

    i have 5/5 elemental mp cost

    why? pretty much to be able to have light ele out for buffs/cures
    (2)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,268
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The MP cost isn't why spirits are terrible. it's everything about them combined. low HP, terrible stats, no control over them, casts spells you dont want them to cast,

    About the only thing making spirits cheaper does is increase the net MP return on siphon slightly.
    (6)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Alhanelem View Post
    The MP cost isn't why spirits are terrible. it's everything about them combined. low HP, terrible stats, no control over them, casts spells you dont want them to cast,

    About the only thing making spirits cheaper does is increase the net MP return on siphon slightly.
    I'm thinking a pet: MAB staff would disagree.
    (0)

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,268
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    I'm thinking a pet: MAB staff would disagree.
    that pet MAB staff does a farkton more to avatars using merit pacts than it does to spirits with what seems like 0 INT and no base MAB casting Element IV.

    It doesn't matter if you add 50 damage to a tier IV nuke or 50 damage to a merit pact. The latter is far better regardless.

    If you are a serious SMN you have the Magian avatar perpetuation staves to at least level 90
    If you are a serious SMN, you don't need these. I have a staff with zero perp - and zero refresh on, and perpetuation cost is still compeltely inconsequential. I do not have and will not ever have those staves, because I don't need them. They don't make my avatars stronger, they don't make my spirits stronger, and my MP is virtually unlimited as it is. the best summoner gear out there gives you both perp - and other beneficial effects. Any good summoner should have free/minimal cost avatars with just the gear they're going to use anyway, before they even equip a weapon.

    However, the underlying point you're making I totally agree with. For any real SMN, these merits should be unnecessary, even if you really want to use spirits that badly. But most don't, because [SIZE=7]The spirits themselves Are what's so bloody terrible! NO one gives a damn about their perpetuation cost, they have too many other failings.[/SIZE]
    (5)
    Last edited by Alhanelem; 01-26-2012 at 08:32 AM.

  7. #7
    Player
    Join Date
    Jan 2012
    Posts
    62
    Quote Originally Posted by Alhanelem View Post
    The MP cost isn't why spirits are terrible. it's everything about them combined. low HP, terrible stats, no control over them, casts spells you dont want them to cast,

    About the only thing making spirits cheaper does is increase the net MP return on siphon slightly.
    pretty much, the lack of control being the major throw away here. Its like they want people to use them, but they refuse to fix them.
    (4)

  8. #8
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    http://www.playonline.com/ff11eu/gui...nsus/10/3.html

    As previously stated 3-4% of Summoners actually use this option according to the last census.

    So what, basically one Summoner per server will get a use out of this?
    (5)

  9. #9
    Player Alerith's Avatar
    Join Date
    Aug 2011
    Posts
    282
    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    I was pissed about the Paladin update.

    Then I saw the Summoner update.

    I'm still pissed about the Paladin update, but I feel a deep sorrow for Summoner's everywhere.

    And I'm not a summoner....
    (2)

  10. #10
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    It's starting to feel like SE is going out of their way to keep SMN in the back of the pack. They could have announced they were changing just about anything else of SMN and got a better reaction(because you know ANYTHING would have been more useful).

    SE is starting to read as "Screwing Evokers" rather than Square Enix when I see it now.
    (6)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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