^ im sure you and one other guy will be pleased.
but seriously...where is the real SMn update?
^ im sure you and one other guy will be pleased.
but seriously...where is the real SMn update?
Same as above
i have 5/5 elemental mp cost
why? pretty much to be able to have light ele out for buffs/cures
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
The MP cost isn't why spirits are terrible. it's everything about them combined. low HP, terrible stats, no control over them, casts spells you dont want them to cast,
About the only thing making spirits cheaper does is increase the net MP return on siphon slightly.
that pet MAB staff does a farkton more to avatars using merit pacts than it does to spirits with what seems like 0 INT and no base MAB casting Element IV.
It doesn't matter if you add 50 damage to a tier IV nuke or 50 damage to a merit pact. The latter is far better regardless.
If you are a serious SMN, you don't need these. I have a staff with zero perp - and zero refresh on, and perpetuation cost is still compeltely inconsequential. I do not have and will not ever have those staves, because I don't need them. They don't make my avatars stronger, they don't make my spirits stronger, and my MP is virtually unlimited as it is. the best summoner gear out there gives you both perp - and other beneficial effects. Any good summoner should have free/minimal cost avatars with just the gear they're going to use anyway, before they even equip a weapon.If you are a serious SMN you have the Magian avatar perpetuation staves to at least level 90
However, the underlying point you're making I totally agree with. For any real SMN, these merits should be unnecessary, even if you really want to use spirits that badly. But most don't, because [SIZE=7]The spirits themselves Are what's so bloody terrible! NO one gives a damn about their perpetuation cost, they have too many other failings.[/SIZE]
Last edited by Alhanelem; 01-26-2012 at 08:32 AM.
http://www.playonline.com/ff11eu/gui...nsus/10/3.html
As previously stated 3-4% of Summoners actually use this option according to the last census.
So what, basically one Summoner per server will get a use out of this?
I was pissed about the Paladin update.
Then I saw the Summoner update.
I'm still pissed about the Paladin update, but I feel a deep sorrow for Summoner's everywhere.
And I'm not a summoner....
It's starting to feel like SE is going out of their way to keep SMN in the back of the pack. They could have announced they were changing just about anything else of SMN and got a better reaction(because you know ANYTHING would have been more useful).
SE is starting to read as "Screwing Evokers" rather than Square Enix when I see it now.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
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