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  1. #1
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Mavrick View Post
    Who pissed in your cereal?
    How does me suggesting killer instinct being turned into a non-merit job ability have nothing to do with the planned killer instinct adjustment?
    Eh? you did w/ this bait'n'switch. Its a worthy enough idea and concept for a ja, but it has nothing to do w/ killer instinct or the planned changes.

    and a 2nd bait and switch w/ the follow up even. You did not make a suggestion to change killer instinct to a non-merited JA... you are talking about Bst pet's favor...
    (0)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    111
    Quote Originally Posted by Xilk View Post
    Eh? you did w/ this bait'n'switch. Its a worthy enough idea and concept for a ja, but it has nothing to do w/ killer instinct or the planned changes.

    and a 2nd bait and switch w/ the follow up even. You did not make a suggestion to change killer instinct to a non-merited JA... you are talking about Bst pet's favor...
    ........
    Quote Originally Posted by Mavrick
    Definitely a Step in the right direction. I would've preferred however, if they split the +Damage Bonus and -Damage Taken effects into 2 new pet commands (Offensive and Defensive) and added them as a stance similar to summoner's "Avatar's Favor".
    Let me explain since you don't seem to grasp it. The main "Juice" of Killer Instinct is the "Circle" bonus it offers, no one really cares about the intimidation effect.
    Circle bonus = Damage Bonus+15% and Damage Reduction-15% but this only applies when attacking enemies to which BST's pet has strong monster correlation.

    The suggestion I made would split the Damage and Reduction bonuses into separate stances/sphere/aura (w/e you wanna call it) effects:
    Offensive: Damage Bonus
    Defensive: Damage Reduction

    Basically the same as Killer Instinct... I do not know how to make it anymore clearer but if you still feel baited... I dunno what to say, I'm Sorry?

    Damage Bonus +15% and Damage reduction -15% for 3/5 mins against 1 type of foe
    Vs.
    Damage Bonus +X% OR Damage reduction-X% full time, with a 1:30 recast, works on all enemy types (potency varies by correlation and pet TP) and it stacks with other "Circle" abilities.
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