To go with these changes, might I suggest Killer effects granting a 5% damage and defense bonus against their appropriate monster families?
To go with these changes, might I suggest Killer effects granting a 5% damage and defense bonus against their appropriate monster families?
Player
I feel like the potency of circle job abilities are pretty nice. The AoE intimidation proc is nice. I'm up in the air about idea number 1 and 2, but im a fan of long lasting job abilities. Number 2 is the way to go most likely.
The one who walks the road of Twilight. Bow to no one. Defeat everything.
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