Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 35
  1. #11
    Player Alerith's Avatar
    Join Date
    Aug 2011
    Posts
    282
    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    You mean Break/Breakga is... ... Broken?
    (4)

  2. #12
    Player Seiowan's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    113
    Yeah, I was horribly disappointed with Break to be honest. Actually, I was disappointed of it for two reasons. Firstly, I dislike that you cannot apply Break to stunned opponents. They're two different ailments, and they should stack. This would allow players to cast Break after stunning their opponent to give them an opening.

    Secondly, as the OP mentioned, it's removed the instant they take further damage making it categorically different to every other mob-inflicted Break status in the game. It's only a short 30-sec duration spell, so it should at very least stick out it's full duration regardless of what damage you inflict. Otherwise, why bother casting it at all? Might as well use Sleep for all the good it will do.
    (1)

  3. #13
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    It's an earth-based sleep, get over it already. It's not like it works on anything but fodder mobs anyway.
    (4)

  4. #14
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    In all honestly, they should modify Break to actually land on NM's. It's currently only useful on weak mobs that you'd just sleep / fight anyway.

    Make it similar to stun, it halts the NM's actions for a period of a few seconds.
    (4)

  5. #15
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Break and Breakga are working just fine. You're just not using them right.

    Unlike Sleep/Sleepga, it will stick to undead and other mobs immune to Darkness based sleep. This means that if you get aggro from undead and you don't have a BRD, WHM, or BLU, you can actually sleep it and get away.

    Break/Breakga prevent mobs from doing anything, including spellcasting, so it's not like Bind.

    They also have a separate recast timer so you can use them when Sleep/Sleepga are not ready.

    They also overlap with Sleep/Sleepga, so you can petrify AND sleep a mob at the same time.

    Yeah the mobs become active once you start attacking, but so what? Mobs also have triple our HP, harsher TP moves, can Mijin Gakure without dying, and use 2 hour abilities repeatedly. There's always been an imbalance between what we can do and what they can do.
    (7)

  6. #16
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Why would you want SE to delete a spell or job ability? If it's that repugnant to you, just don't use it.
    (6)

  7. #17
    Player Detoxy's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Detoxy
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Alhanelem View Post
    Utsusemi: San was deleted. At the turn of Rise of the Zilart, ninja Tonberries could cast it. It was later removed from them, and then later removed from the data files entirely.

    Was never accessible to players, but at one time it did exist on monsters and now no longer does.
    Well Ur Kinda Right. No 1 can obtain nor mobs can cast Utsusemi: San. However it was not DELETED it still exists within the dat files. Don't Post unless U Know FULLY what u are talking about.
    (2)

  8. #18
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    It's difficult not to be a little upset with how this spell turn out. After year's of suffering to the mob version of it. One would hope for a little bit of pay back when getting it. Even if it was only on non NM's. I'd still like to see some kind of hit duration added into it so it didn't break after the first hit. It does serve it's purposes as is tho.
    (0)

  9. #19
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Sleepaga > wait 50 > Sleepaga II > wait 80 > Breakaga > wait 10 > Sleepaga > and so on

    Honestly it's a really useful tool as it is it doesn't need to be a sleepaga III and we can all agree if it was the mob version where it didn't wear off then chainspell break would be broken.
    (2)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  10. #20
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Economizer View Post
    That's still the two hour for Dragoon mobs. (You didn't specify.)
    Only because they were too lazy to rebalance those monsters for the new 2 hour, most likely.

    It could actually be a 20 minute ability on them and we just don't notice.

    Well Ur Kinda Right. No 1 can obtain nor mobs can cast Utsusemi: San. However it was not DELETED it still exists within the dat files. Don't Post unless U Know FULLY what u are talking about.
    Well Im Fully RIGHT. No 1 Kan 0btain nor mobs can cast Utsusemi: San. It was DELETED and is no longer anyWhere within the GAME. You can No Longer /Recast for it like you were Able TO when it St1ll 3xisted. Don't Post Insults Toward Others Unless U Know FULLY what U are talking about. (And actually, you shouldn't do it even if you do....)

    Obnoxious grammar and caps FTL...

    Oh, and that stuff listed under "really old stuff" in POL Utils doesn't count, that lists many spells that are in the game and some that aren't, but none of that data is used, even for the spells that do exist. It's just old text data (not complete data needed to make a spell or ability work) left behind when the game was released. I can assure you, that the player version of Meteor isn't going to cost 1 MP to cast like it is in that old text file.
    (3)
    Last edited by Alhanelem; 01-24-2012 at 04:24 AM.

Page 2 of 4 FirstFirst 1 2 3 4 LastLast