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  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99

    Please get rid of immunity to enfeebles.

    Even if you changed immunity to reduced potency, I would be happier than I am right now. As sad as a 5% slow, Slow 2 would be; it would still be better than 0%.

    RDM feels very ON/OFF or Binary right now. There is no qualitative reward to be being good at RDM. An enfeeble either lands or it doesn't. You never worry about how potent your enfeebles are because we spend all of our time just finding out whether a mob will even take a debuff or not.
    (11)
    I'm a RequieSCAT-MAN!

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Slow II lands on most things. I'm pissed that things still have potency reduction for Paralyze. You can get them to "land" but they'll never proc, or proc so rarely that it'll usually wear off before you see it happen once.

    Gravity / Bind ... their just plain resistant period. I would really love it if SE removed the -movement on Gravity and just make it plain old -evasion, then remove all the resistances to it so we can actually use it.
    (5)

  3. #3
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by saevel View Post
    I would really love it if SE removed the -movement on Gravity and just make it plain old -evasion, then remove all the resistances to it so we can actually use it.
    Please don't. One of my favorite things on SCH is being able to use Graviga. Not that it's particularly useful, but gravity is still frickin fun(and useful) to use when doing some content solo, especially when it comes to kiting NMs that are susceptible to it.
    (1)

  4. #4
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Eric View Post
    Please don't. One of my favorite things on SCH is being able to use Graviga. Not that it's particularly useful, but gravity is still frickin fun(and useful) to use when doing some content solo, especially when it comes to kiting NMs that are susceptible to it.

    Wow ... seriously ... forcing RDM to have a nerfed enfeeble list just so you can aoe a bunch of weak mobs on SCH for fun. Just goes to show you want the rest of the player base thinks of the job.
    (3)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Eric View Post
    Please don't. One of my favorite things on SCH is being able to use Graviga. Not that it's particularly useful, but gravity is still frickin fun(and useful) to use when doing some content solo, especially when it comes to kiting NMs that are susceptible to it.
    Well this is about RDM, not SCH. No way should a mainjob spell not be edited because of a stupid subjob.
    (1)

  6. #6
    Player Megume's Avatar
    Join Date
    Jan 2012
    Posts
    1
    Character
    Megume
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Quote Originally Posted by saevel View Post
    I would really love it if SE removed the -movement on Gravity and just make it plain old -evasion, then remove all the resistances to it so we can actually use it.
    Please don't remove the negative movement effect on gravity. It's always been a very powerful and important tool in pvp for Rdm and mages who sub rdm. There are still those of us who still Ballista(pvp) and this would be a quite a big nerf.
    (1)

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Megume View Post
    Please don't remove the negative movement effect on gravity. It's always been a very powerful and important tool in pvp for Rdm and mages who sub rdm. There are still those of us who still Ballista(pvp) and this would be a quite a big nerf.
    There is no real need to remove it, they just need to do both effects a different check.

    First check movement speed (Yes/No)
    if Yes then add evasion down as well, if No just add evasion down.
    (2)

  8. #8
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Megume View Post
    Please don't remove the negative movement effect on gravity. It's always been a very powerful and important tool in pvp for Rdm and mages who sub rdm. There are still those of us who still Ballista(pvp) and this would be a quite a big nerf.
    "Movement Speed Down Potency" -100%. Put that on all relevant NMs instead of Gravity Immunity and Gravity is fixed.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #9
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Megume View Post
    Please don't remove the negative movement effect on gravity. It's always been a very powerful and important tool in pvp for Rdm and mages who sub rdm. There are still those of us who still Ballista(pvp) and this would be a quite a big nerf.
    Wow another WTF moment.

    So ... the miniscule few who play PvP in a PvE game feel their more important then fixing a broken job.

    And what NM's are you gravity'ing? Absolutely nothing that's been made in the recent couple of years.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by saevel View Post
    Wow another WTF moment.

    So ... the miniscule few who play PvP in a PvE game feel their more important then fixing a broken job.

    And what NM's are you gravity'ing? Absolutely nothing that's been made in the recent couple of years.
    More like there's no reason to remove functionality from the spell. You know, what we've been getting mad as SE for doing.
    (4)

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