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  1. #21
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    ive pushed 1.5k-2k on a few bogus and random death blossoms on the tougher demons up in dynamis xarcabard ( the ones you should be farming if you want hopes lol, got 30 with just BRD RDM DRG >_>) but my average for it is still 900-1.2k, requiescat is normaly more reliable for damage digits.

    thanks for the upgrades to my gearset, they were all easy enough to get out of bazaars, still kind of depressed that im doomed to the damn goliard body still... once they put out the goliard saio +5, i guess ill be even further doomed to it even tho its got zero melee stats on it :/

    and before anyone goes +5?? heres the link the the datmining thread where it was found >_>


    what is the generally accepted total mind for capping enfeebles on the current VWNMs?

    http://www.bluegartr.com/threads/106...=1#post4914923
    (0)

  2. #22
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I wouldn't plan ahead on gear in the DATs until it's actually on the live server.
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Sets I carry around on RDM: PDT/Nuke/9Staves/Max MP/Enfeebling Skill/Enhancing Skill/MND/Fast Cast/Haste/Empyrean armor/Stoeskin gear/
    (0)
    Last edited by Ophannus; 01-28-2012 at 01:03 AM.

  4. #24
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    http://www.ffxiah.com/item-sets/246633
    that is my current Mind Build, im sure theres a better neck piece for it, and possibly a better ammo/ranged, but im not positive. i normaly use mushpots for another +10, and boost mind is arround +20-30 for me at the moment ( not on game so i cant give you a definite number, im capped enhancing and enhancing merits, with all enhancing +gear avaliable, 530 skill)
    heres my enhancing set for anyone who is curious
    http://www.ffxiah.com/item-sets/246635

    i normaly swap into full estoqueur's+2 for buffs that arent targeting me tho, since skill has minimal impact on those ( haste refresh regen storms, etc etc)

    http://www.ffxiah.com/item-sets/246639

    is my Nuking set, but im not really too huge on RDM nuking, but with boost INT now, its not as useless as it used to be.
    (0)

  5. #25
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    some day ill sit down and test out what max temper DA is again, but not any time soon lol -_- dont feel like hitting 1k mobs.
    (0)

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Think byrth theorized it's 20% at 500 skill, but couldn't hit it with the gear he had.
    (0)

  7. #27
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Forgot cure pot too
    (0)

  8. #28
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Ophannus View Post
    Sets I carry around on RDM: PDT/Nuke/9Staves/Max MP/Enfeebling Skill/Enhancing Skill/MND/Fast Cast/Haste/Empyrean armor/Stoeskin gear/
    Pieces on Mnd and Max MP sets that don't serve more than one purpose can be left in satchel if you need space, both have fairly minimal use at the moment, if at all. If I do end up using convert normal gear that has +mp on it suffices, For Mnd most pieces you use for other sets already have some on it with some exceptions, so any rings/earrings/ammo used solely for mnd can easily be ditched.
    (0)

  9. #29
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by hideka View Post
    http://www.ffxiah.com/item-sets/246633
    that is my current Mind Build, im sure theres a better neck piece for it, and possibly a better ammo/ranged, but im not positive. i normaly use mushpots for another +10, and boost mind is arround +20-30 for me at the moment ( not on game so i cant give you a definite number, im capped enhancing and enhancing merits, with all enhancing +gear avaliable, 530 skill)
    heres my enhancing set for anyone who is curious
    http://www.ffxiah.com/item-sets/246635

    i normaly swap into full estoqueur's+2 for buffs that arent targeting me tho, since skill has minimal impact on those ( haste refresh regen storms, etc etc)

    http://www.ffxiah.com/item-sets/246639

    is my Nuking set, but im not really too huge on RDM nuking, but with boost INT now, its not as useless as it used to be.
    Just noticed why not nuke in Emp+2 legs? It's better than relic+2 by far. For body Morrigan's is best, followed by I think Praeco. Grip Wizzan for non ice nukes if you can find one.
    (0)

  10. #30
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Could also go with a anhur robe, if your lucky enough to get one. Pretty sure it would edge out the Praeco Doublet. Never played with the item set up before. maybe i'll do some later.
    (0)

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