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  1. #38
    Player Mageoholic's Avatar
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    Jul 2011
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    RDM attack is no different then other 1 handers, and our gearing options are very similar, we have the same ACC for the most part (a difference 11) which means we are either all eating Mear (or buns) all eating pizza, or all eating sushi. RDM is statistically identical for the most part to other 1 handers. The biggest issue is that for swords we are dependent on CDC (being left off Vorpal, and to an extent Sanguine hurts) and are limited in our choice of daggers (RDM caps off I think at 41 D dagger, while even BRD can get the 50DMG DGRs with STR and ATK on them.)

    This isn't a job issue really, this is SE being retarded and forgetting the RDM has 2 primary melee choices. Of course they will probably tell you its balance. One weapon requires an EMP to be useful, and the other is useful but has no solid dagger options other than maybe Twilight.

    Damned if you do, damned if you don't, but a RDM doesn't need to gear any differently then other 1 handers, and we are all about the same place stat wise, and gear wise (sans weapons.)

    and before you reply I mean to say when i type "no different" as arguing over a fraction of a % in damage increase is retarded. During the TP phase Enspell/Enspell II's put RDM over the top of other sword users and nearly on par with other dagger users, its in WSD we are limited (enspells not working, our access to stat specific equipment for WS mods on swords, and our daggers lacking the same base D as other users.) Then again we can technically gear swap to a 2K MB, if we bothered to skill chain at all anymore. Meaning we can technically do more damage over the course of a WS cycle than most jobs, but paper doesn't equal reality. Unfortunately SE knows that we have the ability to do this which is why you will likely not see RDM put on comparable gear and WS's to other sword users, or on daggers with other dagger users. It sucks, but its the direction we as a community chose.

    But since SE has their Zerg hard on from ToAU still this will likely never change. Unless SE themselves make content require a steady methodical kill at which point SC's greatly increase kill speed (as seen in old distortion parties).
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    Last edited by Mageoholic; 01-26-2012 at 03:50 PM.
    There is no min only max. Or something like that.