Well I guess its a good thing Ive been dealing with it for 7 years then isn't it...See you are starting to get it. Most of us have been here for the last year. Lots of crickets. Not a lot of updates. Lots of in-fighting.
I don't like this idea because again it carries with it the limitations of not buffing others. Not everyone benefits from the same spells, and an ability like this would hardly be on a short timer (at best 10 minute minimum akin to BLU AoE JA). I am not opposed to the idea of being able to AoE buffs, but we have a few great "buffs" that are AoE in nature.Well mage actually, a lot of people have gotten behind the "copy all active buffs on the rdm to a party member" idea, or have come to that conclusion on their own terms, that could be our driving force.
Dia III is AoE ATK + for anyone able to attack the mob
BIO III is AoE DEF + for anyone able to be attacked by the mob
Gravity is AoE ACC + for anyone able to attack the mob
Blind is AoE evasion + for anyone able to be attacked by the mob
Enpell II's is AoE Meva - (elemental dependant) for anyone casting on the mob
Death Blosom is AoE Meva - (all elements) for anyone casting on the mob
I like the premise of the idea, but I just can't see it being introduced functionally. Especially considering the amount of benefit we already give on the mob, not just to the party, or ally, but to anyone who can attack it. (again providing SE fixes enfeebling, and enhancing.)
I would like to see Haste and Refresh I (at least) AoE'd, simply because SCH now has access to those, and it would leave the choice of Refresh II to the RDM, and TBH some jobs just don't benefit from Refresh like others, and could live with a refresh 1. It would allow WHM to benefit as well, and if SE did allow RDM to cap haste higher than other jobs then it would give us even more reason to be invited.
The only buffs we cycle are haste and refresh with potentially gain and temper looking at 8 seconds per specific party member, or around 48 seconds (worst case assuming 4 buffs per person) every 5 minutes or so. With 6 debuffs you are looking at about a minute casting ever 5 minutes, leaving you 4 minutes to do other things such as melee, nuke, heal.
4 minutes is a lot of time.

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