You must not know what italics represent in lists, or have read anything I typed earlier. We are talking about what allowing our spells to work allows for please keep up.I like how Mageoholic talks like Gains are single party target instead of single target self only.
Shell can be dispelled, all these would do is reduce a mobs resistance to spells (MACC/MEVA) and a jobs defense to spells (MDB). As for the MEVA reduction, there are other jobs who can apply this as well, infact RDM can apply this currently via Death Blossom and Enspell II's. So maybe we don't need an MEVA spell. (other ways to lower resistance are AMII's, Ninjitsu Ele wheel).I don't think a magic debuff series would be possible because of how strong a high tier Shell is. But if it was a low % like -5% with a decent Enfeebling skill gear set it might be possible. I'm still not sure how I feel about this one.
And at this point in the game I do not see why we can not have Regain, Cor has 2 different rolls it can provide that offer Regain from 1-5 TP/tick (Companions and Tacticians roll), and with Save TP roll it is clearly not an issue with balance the abilities to regain are in the game, and it would not hurt if another job got them, considering SE allows 25+ TP to be saved on every WS.
Im not assuming things are coming to RDM, or really even asking for things to come to RDM. Everything I have suggested is something RDM already has, and are things other jobs can already do. I am asking SE fix what RDM currently has, I mentioned 2 new debuffs, 1 new buff simply because as I was going through the list of abilities other support jobs had those 3 jumped out at me as something that either several have, or that are currently limited.Stop assuming things are coming to RDM. You seriously misleading yourself and wasting your time.

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