also.. doesn't that whole argument rely on there being a double attack cap? i thought the consensus was that da prolly just caps at 100%.. at wich point it becomes redundant. just feels like you're taking a pretty big leap...

since it's not like haste where it gets exponentially better as you get more.. every 1% of da, is "just" 1%.


am i wrong? has there EVER been anything to suggest double attack rate caps at anything less than 100%?