because I am feeling particularly ranty.
To elaborate on why you need to allow us to cast better enfeebles and enhancements based on skill.
BLM/RDM
WHM/RDM
BLM/WHM
WHM/BLM
SCH/RDM
NIN
can all land enfeebles of similar effect as RDM. RDM's only trick in the sleeve is the T2 versions, the fact that mobs are immune or unaffected by these spells is also an issue. But looking at the T1 versions they are all identical all these jobs have a similar chance to land and cause a similar level of potency. This is why you added the T2 versions in the first place, to set a distinct line that RDM was the enfeebling job.
Which leads me to point number 2.
Even if you do make these spells land without allowing changes to certain ones and increasing their effects based on skill, the mobs you have given us are zerg fests. Instead of just increasing the HP of the mob to compensate for our increased power you have given these monsters 1 shot abilities, instant deaths, dooms, zombie aura's. A pile of crap that didn't need to be introduced.
We used to fight for long periods of times killing monsters who had crazy HP but normal abilities. Sky Gods for example and land kings, where buffs and debuffs were crucial. In todays endgame it is Atma's, Atmacites, and Temp Items. You need to abandon this crap shoot. Make the challenge actually killing a mob as a team before it kills you. This makes enfeebling and enhancing all the more needed. Which is why jobs like BRD COR and RDM experienced decent representation at endgame events. You needed these jobs because they actually turned the tide of battle in your favor.
You have let the zerg mentality steer you to do things that alienate jobs that don't have high tier damage or healing, which has limited your game to several jobs that people see relevant. (Because they are the only ones who can really accomplish the task.) Yes Zerging will happen but the game should not be designed around a zerg, it should be designed around 18 people getting together on any job and being able to clear content and recieve rewards. The current meta game discourages even bringing a RDM, and many other jobs to boot. This is wrong.
At least in ToAU jobs that weren't welcome in EXP were still welcome at endgame, now anyone can EXP but if you aren't WAR, SAM, DRK, DRG, THF, BLM, WHM, MNK you aren't really needed.

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