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  1. #11
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Aleste View Post
    I don't see any harm in having bar/gain/temper spells being single-party/alliance targetable, and with that said, AOE buffs should stay under WHM forte.

    inb4: We don't want any more buffs that we'll have to cycle around players.
    Clever trolls is clever.

    Main Job: WHM lv. 99
    Geeze agenda much..
    (0)

  2. #12
    Player Mageoholic's Avatar
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    Jul 2011
    Location
    Myself
    Posts
    239
    Quote Originally Posted by NeoLionheart View Post
    If paralyze starts effecting tp attacks for enemies, then it will affect player's too. If your idea gets implemented may god have mercy on your soul.
    Is it really that big of a deal? Players spaz out if they are paralyzed longer than 10 seconds and miss melee swings as it is. The difference is, in a TEAM game we have jobs whose responsibility it is to remove paralyze. If TP attacks are being paralyzed on players then you should ask your WHM's, SCH's /WHM's, /SCH's to pay more attention. You yourself should pay more attention as well.

    I personally see no issue with TP moves being paralyzed.
    (1)
    There is no min only max. Or something like that.

  3. #13
    Player Mageoholic's Avatar
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    Jul 2011
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    239
    Quote Originally Posted by saevel View Post
    Clever trolls is clever.



    Geeze agenda much..
    Is everyone a troll? RDM doesn't need AoE's, bur it does need the ability to cast barspells, gainspells and temper. (which should work with Accession as well).
    Main Job
    WAR lv. 99
    Also what is your point?
    (2)
    There is no min only max. Or something like that.

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Mageoholic View Post
    Is it really that big of a deal? Players spaz out if they are paralyzed longer than 10 seconds and miss melee swings as it is. The difference is, in a TEAM game we have jobs whose responsibility it is to remove paralyze. If TP attacks are being paralyzed on players then you should ask your WHM's, SCH's /WHM's, /SCH's to pay more attention. You yourself should pay more attention as well.

    I personally see no issue with TP moves being paralyzed.
    All you need is remedies now, you don't lose items trying to remove para. Paralyze auras would be more annoying but whatevs, it isn't like SE doesn't give enemies amnesia aura anyway.
    (1)

  5. #15
    Player Aleste's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Rofl, I'll switch to my RDM99 mule if that makes what a COMMUNITY REP said more valid.

    Personally, I never understood why the RDM spells were self-target only..

    Edit:// Clarity, It was in reference to the second(third?) post who wanted the single target spells replaced with their AOE equivalents.
    (0)
    Last edited by Aleste; 01-23-2012 at 12:39 AM.



  6. #16
    Player Feliciaa's Avatar
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    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    Quote Originally Posted by Aleste View Post
    Rofl, I'll switch to my RDM99 mule if that makes what a COMMUNITY REP said more valid.

    Personally, I never understood why the RDM spells were self-target only..

    Edit:// Clarity, It was in reference to the second(third?) post who wanted the single target spells replaced with their AOE equivalents.
    I agree 100% with you. All these self-target bar spells take up a lot of slots for potential spells that could be added and it would not be game breaking or hurt whm if the single target spells were taken out and replaced with their AoE counter-part. Another interesting thing that could be done is to naturally make En2-spells AoE.

    As for Enfeebling magic.. RDM needs more unique spells that are RDM only. Why invite a RDM when jobs x,y, and z can all gain access to the same spells? RDM is meant to excel at Enfeebling magic yet BLU has WAY WAY more enfeebling spells then a RDM. Literally, go spend 2 min looking at all the Enfeebling spells BLU has.

    Also, for being an Enfeebling expert there should be some traits to reflect this whether it's a enfeebling trait with m.acc, duration, casting speed or some other kind of bonus. But something needs to clearly show that RDM is the go to job for enfeebling.
    (0)

  7. #17
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Man, but letting Red Mages cast Temper on other players would actually give people a reason to bring RDMs to events.
    (4)

    I will have my revenge!

  8. #18
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Greatguardian View Post
    Man, but letting Red Mages cast Temper on other players would actually give people a reason to bring RDMs to events.
    It would. You could legitimately classify RDM as a support mage because they would have at least 1 spell for mages and 1 spell for melee that they could call their own. Would that be any different than what a COR can do? NO. But so long as they both stacked, you could invite both.

    I personally think we should be getting Sphere's so that you stand by which ever group you need to be affecting. You want to give front line jobs Temper? You have to be there. You want to give back line jobs Refresh II? Sit your butt down and put your sword away. Haste, Phalanx, Bar, and Enspells working like this would have been optimal as well, but we have already gotten the FU RDM from SE. Just relish how much they care about RDM.....NONE.
    (3)
    I'm a RequieSCAT-MAN!

  9. #19
    Player Feliciaa's Avatar
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    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    Temper should have naturally been a AoE spell with the type of range that protect and shell have. Considering this is a heavily team based game the idea of self-target spells seems very counterproductive. As a PT/alliance leader why invite a Support job that can only self-buff or is restricted to very time consuming single buffs, when you could invite a COR,SMN, or BRD who can all buff multiple targets at once and support with extra healing or DD?
    (2)

  10. #20
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by ManaKing View Post
    It would. You could legitimately classify RDM as a support mage because they would have at least 1 spell for mages and 1 spell for melee that they could call their own. Would that be any different than what a COR can do? NO. But so long as they both stacked, you could invite both.

    I personally think we should be getting Sphere's so that you stand by which ever group you need to be affecting. You want to give front line jobs Temper? You have to be there. You want to give back line jobs Refresh II? Sit your butt down and put your sword away. Haste, Phalanx, Bar, and Enspells working like this would have been optimal as well, but we have already gotten the FU RDM from SE. Just relish how much they care about RDM.....NONE.
    I don't see people asking white mages to whip out their mauls just because Afflatus Misery and Cura are designed around being in melee range.

    It's more like those spells and abilities are generally useless because they'd require a mage to be in melee range.

    Otherwise, you missed the sarcasm. That or uMad to the nth degree. Take a few dozen chill pills and stop posting for a week or something.
    (2)

    I will have my revenge!

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