Good evening,
I would like to have a current report on a few things about the Summoner development.
It would be really nice to hear something official because we have not gotten any new information since the Job Manifesto half a year ago.
What it should contain:
- How far are the new features of the Manifesto developed and when can we expect them to be released?
- Besides new futures what are the developers plan on fixing current flaws of the Job and what do they think are the main problems with the job?*
- What are the system limits for suggestions?*
2* Instead of the pure wishing concert we have going on here it might be more practical to have an early insight on more or less specific/vague plans/ideas by the developers. Which problems they think must be addressed and what is working well allready in their eyes? Example themes would be Blood pact damage, damage over time, variety (Single target/Area of Effect), Support, Maintaining Avatars.
My hope is that this helps in speeding up the thought process during the development phase and we can avoid wasted efforts and frustration on unpractical content.
3* This meaning things like for example how many new abilities can be added to this job, Can teh Blood Pacts be devided further, would it be possible to give the Avatar buffs without the use of Abilities and directly by spells or is it going to be too complicated to implement due to earlier coding? Can Avatars gain Auto-Abilities (-en, spikes or Status boosts) depending on day/weather of same element?
How many capacities we have for new pets like T2-Spirits? Would T2 Spirits be a workaround for the old AI of the normal elemental Spirits?
The hope for this point is to help the users on which of their ideas/wishes they state here might have a chance on being on the game later.
Thanks in advanced for relaying the message and I hope to see a respond
Leneth