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  1. #1
    Player Kjara's Avatar
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    Mar 2011
    Posts
    251
    Character
    Saruhiko
    World
    Bahamut
    Main Class
    SAM Lv 99

    The Jeunoan Embassy

    What are they for? Just for canon presence? Or maybe some abandoned content?
    I'd really like to know.

    And with that I can't help but follow with the question:
    What about a new rank missions storyline allowing you to allegiance to Jeuno? I know once you finish ZM Jeuno is pretty much leader-less and thus may have not much of a storyline, but I have faith in SE and I know they can come up with brilliant ideas as they have always been. If the Jeuno in present time lacks story, I'm sure opening Jeuno in the past could provide plenty (though then it wouldn't be rank missions anymore, but another WotG quests path I guess). There's so much left unknown in the previous expansions, I'm sure something nice could come up.

    Aht Urghan's story was pretty much cut early too, I want to learn more about the Astral Candescence, Ragnarok, and explore the rest of the huge city Al Zhabi is supposed to be!

    What do you think?
    (0)
    Last edited by Kjara; 03-15-2011 at 12:10 AM.
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    San d'Oria, Windurst, Bastok: Rank 10
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    Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)

  2. #2
    Player Gennadi's Avatar
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    Mar 2011
    Location
    Sandoria
    Posts
    135
    Character
    Gennadi
    World
    Leviathan
    Main Class
    BST Lv 99
    I agree, lets unlock those questlines and explore them
    (0)

  3. #3
    Player Jamesruglia's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    41
    Character
    Jamesruglia
    World
    Sylph
    Main Class
    PLD Lv 90
    I figured they were put there through some combination of "it looks sensible" and "it leaves the door open for us if we decide to let players join Jeuno", a concept I'm sure crossed their minds at least once in the distant past.

    Of course, any story elaboration that involves the original areas is a good idea as far as I'm concerned.
    (0)
    Sylph/Melmond

  4. #4
    Player Crawlerbasher's Avatar
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    Mar 2011
    Location
    Halifax
    Posts
    209
    Character
    Alexisjade
    World
    Asura
    Main Class
    PLD Lv 99
    This as been discuses countless time over the years and I think the resion its not been done is because:

    Jeuno is a neutral state.
    Its not a starting city (Low lvl would find it hard to get out)
    Jeuno dose not take part in conquest (Been a neutral state)
    (0)
    You're dammed if you do and you're dammed if you don't

  5. #5
    Player Kjara's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Saruhiko
    World
    Bahamut
    Main Class
    SAM Lv 99
    Right, Jeuno is not a nation you could possibly pick when starting out, nor possibly be involved with the Shadow Lord reborn story like the other 3 nations, but I still think after all a storyline around it could be made, without necessarily involving it in conquest.
    (0)
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    San d'Oria, Windurst, Bastok: Rank 10
    ZM:O CoP:O AU:O ACP:O
    Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)

  6. #6
    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    I bet they keep everything open just in case they want to expand the storylines, like how RoZ and CoP got linked together.
    (0)
    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
    - Linkin Park (Dedicated to all the trolls and flamers out there)

  7. #7
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    They are just there in case they want an advance city storyline, be neat to actally join it and put it to use
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.