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  1. #10
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    Join Date
    Aug 2011
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    Quote Originally Posted by Chamaan View Post
    It's... a... Blue Mage buff...? *wonders*

    Maybe it'd be worthwhile if it let us break 999 defense? Someone run the numbers on that.
    Unless you mean just for Cannonball, the way I understand it is this:

    A bottom limit in the formula monsters use never allows their cRatio (a function of attack and a target's defense) to fall below a certain value. This basically means that if something is difficult enough to matter than defense will not matter. Especially not at extremely high values compared to moderate values.

    The current effects of Signet make monster pDIF calculations function more like player pDIF calculations by adding level correction. So, you might notice a decent effect from defense on something Even Match or lower in a Signet area or the past. I doubt a buffed group would be fighting that kind of stuff, though.

    Something in that is probably horribly wrong, so I hope somebody provides more accurate information, but I think I covered the matter in spirit.

    As for Cannonball, I can be more brief and way more confident.

    It's generally more beneficial to either melee or use magical spells from a distance since both of those options have recently blossomed for Blue Mage, and there are now better spells to use with Sneak Attack if you really want to go that route. Cannonball can still be handy for the rare case of pinning something, but it's likely you'd be solo without buffs from others in that situation.
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    Last edited by SpankWustler; 02-05-2012 at 10:51 AM. Reason: Added a sentence for clarity.