
Originally Posted by
Camate
Naked (Defense 460): 245 damage
To add a technical quibble: I'm not sure how you're getting 460 defense while naked. As a Taru pld/war (lvl 99), I have 238 defense while naked. I assume you actually mean "fully armored".

Originally Posted by
Camate
- Naked (Defense 460): 245 damage
- Defender (Defense 575): 216 damage
- Defender + food (Defense 663): 197 damage
Ok, assuming a basic ratio function with level correction (and assuming it mirrors player attack level correction), we can solve that with a system of linear equations.
Level correction (+15 levels): +0.75
Base weapon damage: 133
Mob attack: 500
Now let's take a look at the effects of Defender and Berserk as the mob's level increases. For the attack side, I'll assume the mob has 500 defense and that the player has 500 attack as well (no food, and somewhat defensively geared).
First Defender:
Code:
Mob lvl Player Dmg Mob Dmg
100 -26% -19%
101 -28% -18%
102 -29% -18%
103 -31% -17%
104 -33% -16%
105 -36% -16%
106 -38% -15%
107 -42% -15%
108 -45% -14%
109 -50% -14%
110 -56% -13%
111 -63% -13%
112 -71% -13%
113 -83% -12%
114 -100% -12%
The percentages are the change in damage done compared to not having Defender active. You'll see that by having Defender active against a level 100 mob, the attack that the player does drops by 26%, while the damage taken from being hit by the mob decreases by 19%.
As the mob's level increases, you'll see that the negative effects of the lowered attack scale up rapidly, such that by the time you're fighting a mob 15 levels higher than you, you're essentially doing no damage at all.
On the other hand, the value of the defense you're adding is also dropping. You're only reducing the damage the mob does to you by 12% by the time you're fighting a mob 15 levels above you.
Overall, the higher the level of the mob, the more detrimental the attack loss is, and the less valuable the defense gain is.
Now Berserk:
Code:
Mob lvl Player Dmg Mob Dmg
100 26% 32%
101 28% 31%
102 29% 29%
103 31% 28%
104 33% 27%
105 36% 26%
106 38% 25%
107 42% 24%
108 45% 24%
109 50% 23%
110 56% 22%
111 63% 21%
112 71% 21%
113 83% 20%
114 100% 20%
And now we see essentially the same effects mirrored. The higher the level of the mob, the more valuable the attack boost of Berserk becomes, and the less detrimental the additional damage taken is. By the time you're fighting a mob 15 levels above you, you could use Berserk and put on 27% PDT (barely half the cap on PDT) and you'd be doing twice as much damage as without Berserk while taking as much damage as if you had Defender active.
As mobs reach even match, the relative defensive gain of Defender reaches its peak, where going from Berserk to Defender reduces damage taken by about 40%. It can arguably be considered useful against mobs that are within a few levels of the player, but its raison d'etre, reduction of damage taken from extremely high level mobs (the entire purpose around which pld is built), is shown to be largely an illusion.
If you look seriously at the above numbers, it becomes plainly obvious why players are largely indifferent to the idea of a defense boost. When it takes a 25% boost in attack to reduce damage by as much as a couple augmented Dark Rings, what's the point? You're losing a massive amount of damage output (Defender's attack penalty, defense food vs attack food, Gallant's Roll vs Chaos Roll, etc) for very little gain, that is *least* valuable against the very difficult mobs you're touting this as being useful for.
One could perhaps argue that the comparison should be made in terms of absolute gains and losses. After all, a 12% reduction on a 1500-damage attack can keep you alive, while a 12% reduction on a 50-damage hit is barely worth noting. And yes, if you consider it from that perspective, the reductions or increases in damage from Defender and Berserk can be considered static. That is, you get the same absolute increase or decrease in damage regardless of the mob's level.
In that respect, it could be considered the equivalent of Phalanx. A 25% increase in defense vs the sample mob is equivalent to a 29 point phalanx effect. Interestingly, considered as a phalanx-equivalent, it becomes -more- valuable the less defense you have. A DD with 300 defense would have damage reduced by 44 points per hit; a pld with 600 defense (ignoring the quirks of stacking percentage buffs) would have damage reduced by 22 points per hit.
It's also directly proportional to the base damage of the weapon the mob uses, so you could say that you get different phalanx values against mobs of different damage ratings, which maintains its relative value in all cases, whereas Phalanx itself is static and thus becomes exponentially more valuable the lower the base damage of the mob's weapon.
Given that consideration, treating it as a variant on a phalanx effect that scales up with mob damage, it's a decent option. In terms of the trade-offs involved, though (giving up an attack buff in order to gain a defense buff), the player usually loses far more than they gain.