Page 39 of 43 FirstFirst ... 29 37 38 39 40 41 ... LastLast
Results 381 to 390 of 422
  1. #381
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by kingfury View Post
    --------
    O.o; You sure did work hard! lol Wow, thanks ^^ if I can't find something to inspire me based on this much reference, I suck! /laugh

    Thanks friend /salute
    well let me know if you want me to model any more ws (or other stuff I can do) , only other one i can think of doing that has some interest is blade:ten, its another taru flip thing.

    hard to take cool pics of other people like that but I did give ya a hume thf in there too.

    still a bit shocking to me what goes on in game that you can miss, ( like ws look how much goes on for those 2 seconds)
    (0)
    Last edited by Rambus; 04-06-2011 at 04:58 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #382
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #383
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Rambus View Post
    ---------------
    If artistic cakes/food didn't win all the time, yeah ^^; I've come to realize that this is not just a visual art contest, and that it would be much more fun if they made separate art categories to enter. Like Visual Art, Sculpture, culinary art, etc.

    Then I would feel much more confident in the chances of my "visual art" being judged fairly against other visual artist and not culinary artist ^^
    (0)

  4. #384
    Player Cruentus's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    135
    Character
    Yveltal
    World
    Ragnarok
    Main Class
    WAR Lv 50
    I had an idea for this. It could be an area where you start at a field manual that offers training regimes, similar to the elite training regimes you'd find elsewhere. Accepting a regime makes an NM appear. This NM, depending on your regime, will either attack, always hitting for 0 or missing, or just sit there, like a fortification in a campaign battle. You'd then attack using the type of weapon or magic you wanted to skill up, and after a certain number of successful hits, the NM would kill itself, and you complete the regime. The fight would be somewhat similar to the fight against Balrahn for your mythic weapon, in the sense that the NM here gives up once you've done enough training on it.
    (0)
    Cardfight!! Vanguard is the best TCG of all time.

  5. #385
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Thanks for the feedback Cruentus /

    Though after all the great feedback and ideas received for this concept, I believe that regimens that actually teach and engage players while allowing them the opportunity to skill up efficiently would be the strongest and most valuable feature this system would bring to FFXI. Along with the fun aspect too of course ^^

    At first, I overlooked the issue of players being able to just auto attack/write repeat code through these training regimens since I personally am always very engaged during my own skill up process, but after being made to see this oversight I made the changes necessary to the OP.

    It would just be more fun if you had regimens that actually readied players for actual gameplay all while making self improvement fun through a mini game-like scenario.
    (0)

  6. #386
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    I like the PvP ideas very much however:

    Gear will and should always have a penalty or the ability to rotate Elemental sets and resistance sets will become incredibly unbalanced - and it takes away from the tactical decision of having to analyze your enemy and choose a gear set that will better yourself and your team. In a 1v1 or group v group situation.

    There are many many pieces of resistance gear for every element and status they are easy enough to get. Not to mention the 'blink' problem when gear is changed isn't ever going away.

    Enfeebling effects already have set durations, and people do build immunity to all Crowd Control spells quickly.

    Some Blue Mage spells circumvent this rule however, in addition to Break these spells would have to be made up to date with Conflict PvP coding.

    5 Seconds is way to short for any spell, the max duration on Sleep spells is 45 in game seconds, and thats the first cast assuming the player has ZERO resistance gear. The spell will start succumbing to a 1/4 1/8 etc resist and eventually become worthless.

    The only issues that plague the Conflict system to date are the fact that Blue Magic has no built in damage reduction like WS's and other Magic's, and some spells like Break having completley broken coding.
    (0)
    Last edited by Urteil; 04-25-2011 at 01:57 PM.

  7. #387
    Player Netheos's Avatar
    Join Date
    Apr 2011
    Location
    Asura
    Posts
    65
    Saw your work through the post about Mog House's and decided to check out your idea for the Gyms. And of course, another great idea. Good job mate, keep it up. /signed
    (0)

  8. #388
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Netheos View Post
    Saw your work through the post about Mog House's and decided to check out your idea for the Gyms. And of course, another great idea. Good job mate, keep it up. /signed
    ------------
    /kneel ^^ Thanks for the feedback friend. /salute

    I'll be posting some more images for Wibbly's Expanding Mog House post today sometime, so check that out. /
    (0)

  9. #389
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Also, Necro-Bump, But IDC, Because i just MIRACLE DISCOVERY'D Something people have probably known since it was released.

    Gyms Of Vana'diel

    Grounds Of Valor.

    Both GoV!.

    Yah, I did that all by msyelf /patpatpat. in all seriousness. I never got to post in this thread and since necrobumping isn't exactly frowned upon I'd like to say I did like this idea thoroughly.

    If we had PM's this wouldn't have been a problem >
    (1)

  10. #390
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Karbuncle View Post
    Also, Necro-Bump, But IDC, Because i just MIRACLE DISCOVERY'D Something people have probably known since it was released.

    Gyms Of Vana'diel

    Grounds Of Valor.

    Both GoV!.

    Yah, I did that all by msyelf /patpatpat. in all seriousness. I never got to post in this thread and since necrobumping isn't exactly frowned upon I'd like to say I did like this idea thoroughly.

    If we had PM's this wouldn't have been a problem >
    When some one necro bumps, some one complains.
    When some one makes a new thread about a topic that already has a thread, some one complains and tells them to go post in that thread (and necro bump it).

    +1 for necro bumping.
    (0)

Page 39 of 43 FirstFirst ... 29 37 38 39 40 41 ... LastLast