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  1. #21
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by bishop View Post
    Put skill ups in Campaign. There is your training ground right there.
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    lol Weelllll, on DD jobs with little support Campaign is a free-for-all bloodfest but there's still a huge percent of jobs that wouldn't be able to enjoy Campaign without getting mauled before actually seeing one point of skill up if they could /stagger lol. Plus there's the horrible "/wait till the campaign to actually start" aspect of the system that is just mind numbing at times ^^ Not to say it's impossible, but just no where near as efficient.
    The concept I'm proposing has multiple enjoyable ways to both skill up and enjoy the heat of battle without forcing players to twiddle their thumbs waiting for something else to tell them when to start. That includes game systems and players alike.
    (0)

  2. #22
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Harpalina View Post
    I don't think of it as a 'waste'. This idea is actually something I can see SE implementing...illustrations and all lol. Now, do I think that it's a pipe dream? Kind of. I think one of FFXI players' chief complaints is the difficulty of skill ups and even though SE has taken a step forward in that direction, it's still difficult to cap skills past 250. Some people (such as I) would love to skill up while I'm seeking for a party. As a WAR (got only great axe capped atm), I would love to skill up my other weapons in my downtime and I think that an arena of some sort like the one presented here is a fascinating idea. More power to creativity!
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    Thanks for feedback and complements ^^/
    (0)

  3. #23
    Player Loeyuue's Avatar
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    Mar 2011
    Posts
    7
    Character
    Loeyuue
    World
    Ragnarok
    Main Class
    SMN Lv 90
    I like your illustrations
    (0)

  4. #24
    Player Harpalina's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    219
    Character
    Harpalina
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by kingfury View Post
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    Thanks for feedback and complements ^^/
    Sure thing. I really hope the development team reads this thread and implements some form or another of this idea. Due to the PS2 limitations (CURSE YOU PS2!!!!!), I'm not sure how much of that they would be able to implement, if at all, but it's an awesome idea.
    (0)
    Character: Harpalina, Rank 10 Windurstian
    Server: Valefor, formerly from Kujata.
    Jobs: WHM/BLM/RDM/BRD/WAR/DRK/DRG-90
    BST-85 PLD-69 MNK-55 (Retired) BLU-50 [THF/SAM/NIN/DNC/SCH-49]
    Defeated Maat as: WHM/WAR/BLM-Maybe one day I'll go for Maat's Cap...
    Crafts: Alchemy-81 Cooking/Woodworking-60

  5. #25
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Loeyuue View Post
    I like your illustrations
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    /kneel Thank you very much ^^
    (0)

  6. #26
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Harpalina View Post
    Sure thing. I really hope the development team reads this thread and implements some form or another of this idea. Due to the PS2 limitations (CURSE YOU PS2!!!!!), I'm not sure how much of that they would be able to implement, if at all, but it's an awesome idea.
    -------
    Same here ^^ I just wish you could attach a "tag number" with game system ideas instead of them being buried with every other post in general discussion >< lol.
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    My thoughts on the possible system's framework is modifying the Mog house infrastructure by enlarging the rooms and replacing what would be the moogle with a Gym Manual that would spawn into an npc or monster after a regimen is selected. There wouldn't really be a background/landscape, but just the player and the npc(s) or monster(s). I'm not sure how much of a strain that would cause if say a hundred folks or more tried to access it at the same time, but MMM's has to tax the system more than what I'm proposing, or at least I would think so lol. But hey, their the geniuses and programmers, not me ^^ I'm sure they could figure it out np. /finger's crossed
    (0)
    Last edited by kingfury; 03-17-2011 at 05:56 AM.

  7. #27
    Player
    Join Date
    Mar 2011
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    10
    interesting idea to say the least, well thought out. /cheer ^^
    (0)

  8. #28
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    I think Kingfury played too many L4D mods to get his achievments. lol
    (0)

  9. #29
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Sapphic View Post
    interesting idea to say the least, well thought out. /cheer ^^
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    Thanks for the feedback ^^/
    (0)

  10. #30
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    I think Kingfury played too many L4D mods to get his achievments. lol
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    >< I don't know how to respond to this comment lol... "Left for Dead" I'm assuming? Is there a mod that has some similarities to what I'm talking about here?? I've never played L4D /stagger
    (0)

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