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  1. #111
    Player Delani's Avatar
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    Mar 2011
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    San d'Oria
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    13
    I think if done correctly it could actually teach a player how to use certain abilities/spells etc. I mean I have run into lvl 90 that don't know how to macro gear correctly D: or know that dia will not only do dot but lower defense. If implemented in a correct way it would not only raise skills for those of us who know our jobs, but help people who are new and just burned their way in abyssea somehow a chance to learn... then they could more effectively play their jobs which would help ls leaders and shout run leaders. I think it would be beneficial.
    (0)

  2. #112
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Delani View Post
    This is a great idea! Since abyssea hit... skilling up is hard. The 90 cap makes it difficult to skill up at a higher lvl. Also enhancing and healing magic is a nuisance, and is soooo slow lol. I really loved how you implemented this idea. You really took your vision and showed it to us. I am more amazed about how neat and clean it was presented, than the idea itself lol. Very professionally done! You should go into marketing. You definitely have an eye for it, and an ability to present your thoughts in a fresh, exciting, and organized way...You really gave it some life! (My job consists of heavy marketing now, and I was really blown away by this!) +2!!!!!!!!!!!
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    lol ^^ All right +2 status!! lol /cheer Thank you very much for the feedback and compliment /salute I've done some marketing in my artistic career, but not enough to dare say I'm a pro at ^^; so I thank you for saying I'm on my way. Lets just hope SE feels the same about this concept!
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  3. #113
    Player Jakary's Avatar
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    Mar 2011
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    Bastok
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    27
    My name is Jakary of Ramuh, and i approve this message!
    (0)

  4. #114
    Player Asthesis's Avatar
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    Mar 2011
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    Bastok
    Posts
    4
    As I was reading this I thought "Great idea" and too boot, SE already has several areas which could be easily adapted to accomodate this. MMM style would probably be easiest, although "revamping" the 95% useless Chocobo Circuit would probably be the wisest choice since it already connects all areas. Everything you mentioned is already in place in some form it really wouldn't be hard for SE to implement this. I really hope the Devs read this and consider it.
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  5. #115
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by GERM View Post
    I will be honest I didn't read all 11 pages of feedback so someone may have said something prior to this post.. Depending on the amount of xp given out during a session you maybe causing people to just do this instead of leveling up in camps which may be a very nice alternative to trying to find a party as well..
    2nd If there is no risk of being KO'd then I don't think there should be an experience reward (from what I understand and read correctly you would be healed for the amount of damage done while the training is going on) I don't feel that SqEnix would be willing to give xp when there is no risk of defeat thats just like giving xp away for free (which they do under certain circumstances e.g. dynamis scrolls) but those xp points are so worthless for the levels your at it really doesn't make up for what you lose if you die just once at that level..
    I commend you for using your imagination I would like to see more of this kind of brain storming
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    1st, Thank you for your feedback and compliments ^^/
    Yep, I would aim for similar exp rewards as Fields of Valor Pages, so nothing too ridiculous. The idea is based on the very same logic as what FoV currently functions with, empowering players to choose their pace, frequency, and difficulty of an improvement regimen. It would definitely be an alternative.
    ---
    I did think about the exp reward for the skill ups during the "Self Improvement Programs", and thought about this; should a player that completes a 30 minute regimen session which consist of repeatedly whacking/casting spells on a monster deserve "experience points"? Technically speaking, they would be putting forth some effort, and although they wouldn't be in danger of being K.O.'d, the duration of effort should count for some exp in my opinion ^^.
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    Now we're not talking several thousand points here, but perhaps in the hundreds (somewhere from 500-900 and maybe 1000+ with the high numbers being the result of the "increased skill up rate" effect from Medals since the system would be dependent on a players progress during the regimen session). So nothing that one would be able to throw a party about, but something to reward at least your time effort. If the regimen is canceled before the 30 min(say 15mins or so) session was completed, the reward would possibly range from 50-500+ again depending on progress made during the regimen session.
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    It's just my opinion on that though, SE could very well opt against the exp reward all together, and I'm sure the system would still be warmly received ^^ Thanks again/
    (0)
    Last edited by kingfury; 03-18-2011 at 01:08 AM.

  6. #116
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
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    10,929
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    skills should be raised in combat except where it can already be done without it. Not in favor of anything to easybutton the game any more than it already is.
    (0)

  7. #117
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Zarabi View Post
    I haven't read the entire post real carefully but anyway i'd like this system to give some rewards too even if they were just cute looking outfits. I love random stuff. :3
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    I'm with ya!! ^^ When I said:
    "tokens" (these accumulate to be used to purchase key items called "Medals" which offer redeemable items and benefits that enhance regimen performance)
    That would definitely include some cool/flashy equipment that would hold the possibility of also enhancing a players regimen performance!
    Awesome feedback ^^ Thanks/
    (0)

  8. #118
    Player Jakary's Avatar
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    Mar 2011
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    Bastok
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    27
    I like the whole PvP option you added in there, i would like to see this explored, i'm interested in it, as long as it is much more versatile than the PvP option we already have (first off i gear swap... A LOT!) like taking out the equipment change bind, thats just a drag. also i would like to see an addition to hp and/or mp during PvP events, mostly because at the present i can just see a blm and a dd job going into pvp against some similar setup and the blms can do upwards of 3k dmg (if properly geared and skilled) and any 3k dmg attack can one-shot most, if not all players, making pvp not so much fun, but also very unbalanced. i just want to see more ideas expressed on this part, ballista wasn't all it was supposed to be cracked up to be, i'd like to revisit PvP in this sense =)
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  9. #119
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Alhanelem View Post
    skills should be raised in combat except where it can already be done without it. Not in favor of anything to easybutton the game any more than it already is.
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    Ahhh, but not very long ago, folks were saying the same about EXP ^^ And then came along Abyssea. Although there are fans and non-fans alike towards the introduction of Abyssea and how it drastically changed the world of FFXI, I like to think the message it brings stands clear as to what SE would rather we players spend our ultra valuable time on and that's the content they spend months creating.
    I too don't believe in "easy buttons", but I can't support poor efficiency either. Although it's incredibly rewarding to skill up the old fashion way (which can take days and days if you play a job that uses multiple weapons like WAR), the trade off is you have to choose to either spend hours skilling up, or hours enjoying the actual game content (ex.Mission, Quest, New Storylines, etc).
    Folks that can play all hours of the day can easily say "BOTH" lol but this isn't such a fun choice to make for the player base that only has 1-3 hours of playtime (especially since it's possible to skill up for 3hrs and still only receive skimpy-moderate skill level increases). Abyssea in my eyes was a huge correction to a system that contradicted itself with each new update. How can a player enjoy the new content to it's fullest if they are feverishly locked in skill up mode hoping to cap their efficiency before taking on that content?
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    Just my opinion / And thanks for yours + feedback
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    Last edited by kingfury; 03-18-2011 at 01:47 AM.

  10. #120
    Player kingfury's Avatar
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    Mar 2011
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Jakary View Post
    My name is Jakary of Ramuh, and i approve this message!
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    lol ^^ Thanks for the support /salute
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