Quote Originally Posted by kingfury View Post
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Yeah, this has been covered in this thread a few times already ^^, and what it comes down to is time vs enjoyment of FFXI content. I'm a devout WAR, always have been and always will be, but skill ups as they are currently are an incredible time sink. Granted, it does feel really great having all those capped blue skill numbers, but the blatant inefficiency of it all is directly contradictory to the waves of new content SE plans each year and expects us all to enjoy. I can't speak directly for SE's reasonings for doing so, but if you really dissect what Abyssea was truly designed for, you'll see that the old system of things is just that, old.

The logic many still hold onto that, "the longer/tougher/slower the method is, the better" is simply out dated, and for good reason. Not to say you still can't enjoy the game based on this logic, but SE is constantly revising new methods to carve down the time it takes to do just about everything from travel, to exp, to skill ups, and even missions/quest. The reason is, you have to have a balance for all player types or you'll fail as developers trying to create a versatile and rich-content MMORPG.

This concept I'm proposing does nothing different than what Abyssea did for exp. It doesn't hand you skill ups for nothing, there is some effort involved, and you just might enjoy yourself during the process lol. I don't know about you, but I've had to skill up 13 weapons each of these lovely lvl cap increases, and fun has not been apart of the equation lol.

Thanks for the feedback and your opinion /salute
Well said. I applaud in your direction. Is Kingfury your name IG? That way I don't have some random person adding me when the servers go back live lol.